SVN r446 (trunk)
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11 changed files with 298 additions and 107 deletions
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@ -387,7 +387,7 @@ bool D3DFB::Reset ()
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//
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// DoOffByOneCheck
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//
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// Since NVidia hardware has an off-by-one error in the pixel shader.
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// NVidia hardware has an off-by-one error in the pixel shader.
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// On a Geforce 7950GT and a 6200, I have witnessed it skip palette entry
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// 240. I have a report that an FX card skips in a totally different spot.
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// So rather than try and correct it in the shader, we detect it here and
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@ -622,7 +622,7 @@ bool D3DFB::CreateVertexes ()
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{
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float top = (TrueHeight - Height) * 0.5f - 0.5f;
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float right = float(Width) - 0.5f;
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float bot = float(Height) + top + 1.f;
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float bot = float(Height) + top;
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float texright = float(Width) / float(FBWidth);
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float texbot = float(Height) / float(FBHeight);
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FBVERTEX verts[4] =
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