SVN r446 (trunk)

This commit is contained in:
Randy Heit 2007-01-09 04:40:58 +00:00
commit 82ba0fb189
11 changed files with 298 additions and 107 deletions

View file

@ -40,6 +40,7 @@
#include <mmsystem.h>
#include <objbase.h>
#include <commctrl.h>
#include <richedit.h>
//#include <wtsapi32.h>
#define NOTIFY_FOR_THIS_SESSION 0
@ -126,6 +127,7 @@ HWND ErrorPane, ProgressBar, NetStartPane, StartupScreen;
HFONT GameTitleFont;
LONG GameTitleFontHeight;
LONG DefaultGUIFontHeight;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@ -372,7 +374,7 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
errorpaneheight = LayoutErrorPane (pane, w);
SetWindowPos (pane, HWND_TOP, 0, 0, w, errorpaneheight, 0);
}
if (DoomStartupInfo != NULL)
if (DoomStartupInfo != NULL && GameTitleWindow != NULL)
{
bannerheight = GameTitleFontHeight + 5;
MoveWindow (GameTitleWindow, 0, errorpaneheight, w, bannerheight, TRUE);
@ -430,8 +432,8 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
LOGFONT lf;
TEXTMETRIC tm;
HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
HFONT font;
DRAWITEMSTRUCT *drawitem;
CHARFORMAT2 format;
switch (msg)
{
@ -446,28 +448,50 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
strcpy (lf.lfFaceName, "Trebuchet MS");
GameTitleFont = CreateFontIndirect (&lf);
font = GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT);
oldfont = SelectObject (hdc, font);
oldfont = SelectObject (hdc, GetStockObject (DEFAULT_GUI_FONT));
GetTextMetrics (hdc, &tm);
DefaultGUIFontHeight = tm.tmHeight;
if (GameTitleFont == NULL)
{
GameTitleFontHeight = DefaultGUIFontHeight;
}
else
{
SelectObject (hdc, GameTitleFont);
GetTextMetrics (hdc, &tm);
GameTitleFontHeight = tm.tmHeight;
}
SelectObject (hdc, oldfont);
ReleaseDC (hWnd, hdc);
GameTitleFontHeight = tm.tmHeight;
// Create log read-only edit control
view = CreateWindowEx (WS_EX_NOPARENTNOTIFY | WS_EX_CLIENTEDGE, "EDIT", NULL,
view = CreateWindowEx (WS_EX_NOPARENTNOTIFY, RICHEDIT_CLASS, NULL,
WS_CHILD | WS_VISIBLE | WS_VSCROLL |
ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
0, 0, 0, 0,
hWnd, NULL, inst, NULL);
HRESULT hr;
hr = GetLastError();
if (view == NULL)
{
ReleaseDC (hWnd, hdc);
return -1;
}
SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
SendMessage (view, EM_SETREADONLY, TRUE, 0);
SendMessage (view, EM_SETLIMITTEXT, 0, 0);
SendMessage (view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE);
SendMessage (view, EM_SETBKGNDCOLOR, 0, RGB(70,70,70));
// Setup default font for the log.
//SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
format.cbSize = sizeof(format);
format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE;
format.dwEffects = 0;
format.yHeight = 200;
format.crTextColor = RGB(223,223,223);
format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH;
strcpy (format.szFaceName, "Bitstream Vera Sans"); // At least I have it. :p
SendMessage (view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format);
ConWindow = view;
ReleaseDC (hWnd, hdc);
view = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, NULL, inst, NULL);
if (view == NULL)
@ -528,6 +552,19 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
StretchDIBits (drawitem->hDC, rect.left, rect.bottom - 1, rect.right - rect.left, rect.top - rect.bottom,
0, 0, StartupBitmap->bmiHeader.biWidth, StartupBitmap->bmiHeader.biHeight,
ST_Util_BitsForBitmap(StartupBitmap), StartupBitmap, DIB_RGB_COLORS, SRCCOPY);
// If the title banner is gone, then this is an ENDOOM screen, so draw a short prompt
// where the command prompt would have been in DOS.
if (GameTitleWindow == NULL)
{
static const char QuitText[] = "Press any key or click anywhere in the window to quit.";
SetTextColor (drawitem->hDC, RGB(240,240,240));
SetBkMode (drawitem->hDC, TRANSPARENT);
oldfont = SelectObject (drawitem->hDC, (HFONT)GetStockObject (DEFAULT_GUI_FONT));
TextOut (drawitem->hDC, 3, drawitem->rcItem.bottom - DefaultGUIFontHeight - 3, QuitText, countof(QuitText)-1);
SelectObject (drawitem->hDC, oldfont);
}
}
}
return FALSE;
@ -536,9 +573,6 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
PostQuitMessage (0);
break;
case WM_CTLCOLORSTATIC:
return (LRESULT)GetStockObject (WHITE_BRUSH);
case WM_DESTROY:
if (GameTitleFont != NULL)
{
@ -660,10 +694,21 @@ void RestoreConView()
void ShowErrorPane(const char *text)
{
// Ensure that the network pane is hidden.
ST_NetDone();
if (Window != NULL)
{
ST_NetDone(); // Ensure that the network pane is hidden.
ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LPARAM)text);
}
POINT zero = { 0, 0 };
ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LPARAM)text);
SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
// Make sure the last line of the log window is visible.
SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0));
// The above line scrolled everything off the screen. Pretend to move the scroll
// bar thumb, which clamps to not show any extra lines if it doesn't need to.
SendMessage (ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
if (ErrorPane == NULL)
{
@ -675,8 +720,6 @@ void ShowErrorPane(const char *text)
BOOL bRet;
MSG msg;
SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
@ -944,8 +987,6 @@ void DoomSpecificInfo (char *buffer)
*buffer++ = '\0';
}
extern FILE *Logfile;
// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
@ -1078,7 +1119,17 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
{
g_hInst = hInstance;
InitCommonControls (); // Be pretty under XP
InitCommonControls (); // Load some needed controls and be pretty under XP
if (NULL == LoadLibrary ("riched20.dll"))
{
// Technically, it isn't really Internet Explorer that is needed, but this
// is an example of a specific program that will provide riched20.dll.
// But considering how extra stuff needs to be installed to make Windows 95
// useable with pretty much any recent software, the chances are high that
// the user already has riched20.dll installed.
I_FatalError ("Sorry, you need to install Internet Explorer 3 or higher to play ZDoom on Windows 95.");
}
#if !defined(__GNUC__) && defined(_DEBUG)
if (__argc == 2 && strcmp (__argv[1], "TestCrash") == 0)