- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
This commit is contained in:
parent
b2b28fa2f5
commit
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8 changed files with 594 additions and 570 deletions
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@ -1,14 +1,22 @@
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December 28, 2006
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- Fixed: The SDL input code must convert the event.data1 to uppercase.
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- Added more resolution options when playing windowed under SDL.
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- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
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Win32 code. The mouse is polled periodically and constantly warped to the
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center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
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is apparently no longer a reliable means of obtaining continuous relative
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mouse motion events.
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- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
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handles.
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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December 29, 2006
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- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
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both named item.
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- Switched ddraw.dll to be delay loaded. With D3D9 now being the default
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display code, this avoids wasting time loading DDraw if it isn't needed.
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December 28, 2006
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- Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get
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stuck in an endless fatal error loop.
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- Fixed: The SDL input code must convert the event.data1 to uppercase.
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- Added more resolution options when playing windowed under SDL.
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- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
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Win32 code. The mouse is polled periodically and constantly warped to the
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center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
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is apparently no longer a reliable means of obtaining continuous relative
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mouse motion events.
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- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
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handles.
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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older GCCs.
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- Fixed: The VC++ project was not set up to redefine RM using del in
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wadsrc/Makefile, nor did it use the makefile for cleaning.
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