- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
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8 changed files with 594 additions and 570 deletions
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@ -137,25 +137,25 @@ TArray<level_info_t> wadlevelinfos;
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// MAPINFO is parsed slightly differently when the map name is just a number.
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static bool HexenHack;
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static char unnamed[] = "Unnamed";
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static level_info_t TheDefaultLevelInfo =
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{
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"", // mapname
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0, // levelnum
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"", // pname,
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"", // nextmap
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"", // secretmap
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"SKY1", // skypic1
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0, // cluster
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0, // partime
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0, // sucktime
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0, // flags
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NULL, // music
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unnamed, // level_name
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"COLORMAP", // fadetable
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+8, // WallVertLight
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-8 // WallHorizLight
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static level_info_t TheDefaultLevelInfo =
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{
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"", // mapname
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0, // levelnum
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"", // pname,
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"", // nextmap
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"", // secretmap
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"SKY1", // skypic1
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0, // cluster
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0, // partime
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0, // sucktime
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0, // flags
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NULL, // music
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unnamed, // level_name
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"COLORMAP", // fadetable
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+8, // WallVertLight
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-8 // WallHorizLight
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};
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static cluster_info_t TheDefaultClusterInfo = { 0 };
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