- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables

both named item.
- Switched ddraw.dll to be delay loaded. With D3D9 now being the default
  display code, this avoids wasting time loading DDraw if it isn't needed.
- Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get
  stuck in an endless fatal error loop.

SVN r433 (trunk)
This commit is contained in:
Randy Heit 2006-12-29 20:28:23 +00:00
commit 82cf5d703f
8 changed files with 594 additions and 570 deletions

View file

@ -137,25 +137,25 @@ TArray<level_info_t> wadlevelinfos;
// MAPINFO is parsed slightly differently when the map name is just a number.
static bool HexenHack;
static char unnamed[] = "Unnamed";
static level_info_t TheDefaultLevelInfo =
{
"", // mapname
0, // levelnum
"", // pname,
"", // nextmap
"", // secretmap
"SKY1", // skypic1
0, // cluster
0, // partime
0, // sucktime
0, // flags
NULL, // music
unnamed, // level_name
"COLORMAP", // fadetable
+8, // WallVertLight
-8 // WallHorizLight
static level_info_t TheDefaultLevelInfo =
{
"", // mapname
0, // levelnum
"", // pname,
"", // nextmap
"", // secretmap
"SKY1", // skypic1
0, // cluster
0, // partime
0, // sucktime
0, // flags
NULL, // music
unnamed, // level_name
"COLORMAP", // fadetable
+8, // WallVertLight
-8 // WallHorizLight
};
static cluster_info_t TheDefaultClusterInfo = { 0 };