- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
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8 changed files with 594 additions and 570 deletions
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@ -2761,7 +2761,7 @@ CCMD (menu_mididevice)
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#endif
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static void MakeSoundChanges (void)
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{
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{
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static char snd_reset[] = "snd_reset";
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AddCommandString (snd_reset);
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}
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