- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
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8 changed files with 594 additions and 570 deletions
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@ -890,7 +890,7 @@ void APlayerPawn::GiveDefaultInventory ()
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}
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else
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{
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AInventory *item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
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item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
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item->Amount = di->amount;
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if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
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{
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