- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
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8 changed files with 594 additions and 570 deletions
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@ -520,6 +520,7 @@ void STACK_ARGS I_FatalError (const char *error, ...)
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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