- Removed some unused constant definitions from sc_man.cpp.

- Fixed: A_FireBlasterPL2 played the weapon sound with the missile as origin
  instead of the shooting player.


SVN r1053 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-28 21:46:26 +00:00
commit 82dbebc3f1
3 changed files with 8 additions and 17 deletions

View file

@ -24,17 +24,6 @@
// MACROS ------------------------------------------------------------------
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@ -176,8 +165,7 @@ void FScanner::Open (const char *name)
//
// FScanner :: OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
// Loads a script from a file. Uses new/delete for memory allocation.
//
//==========================================================================
@ -215,7 +203,7 @@ void FScanner::OpenMem (const char *name, char *buffer, int size)
//
// FScanner :: OpenLumpNum
//
// Loads a script (from the WAD files).
// Loads a script from the lump directory
//
//==========================================================================