Fix zminmax not being linear depth
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parent
b43f84def6
commit
83009db3ec
9 changed files with 54 additions and 15 deletions
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@ -110,7 +110,7 @@ void VkDescriptorSetManager::UpdateLevelMeshSet()
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void VkDescriptorSetManager::UpdateLightTilesSet()
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{
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WriteDescriptors()
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.AddStorageImage(LightTiles.Set.get(), 0, fb->GetBuffers()->SceneZMinMax[4].View.get(), VK_IMAGE_LAYOUT_GENERAL)
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.AddStorageImage(LightTiles.Set.get(), 0, fb->GetBuffers()->SceneZMinMax[5].View.get(), VK_IMAGE_LAYOUT_GENERAL)
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.AddBuffer(LightTiles.Set.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetUniformsBuffer())
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.AddBuffer(LightTiles.Set.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBuffers()->SceneLightTiles.get())
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.Execute(fb->GetDevice());
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@ -122,7 +122,7 @@ void VkDescriptorSetManager::UpdateZMinMaxSet()
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.AddCombinedImageSampler(ZMinMax.Set[0].get(), 0, fb->GetBuffers()->SceneDepthStencil.DepthOnlyView.get(), fb->GetSamplerManager()->ZMinMaxSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.Execute(fb->GetDevice());
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for (int i = 1; i < 5; i++)
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for (int i = 1; i < 6; i++)
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{
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WriteDescriptors()
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.AddCombinedImageSampler(ZMinMax.Set[i].get(), 0, fb->GetBuffers()->SceneZMinMax[i - 1].View.get(), fb->GetSamplerManager()->ZMinMaxSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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@ -314,8 +314,8 @@ void VkDescriptorSetManager::CreateLightTilesPool()
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void VkDescriptorSetManager::CreateZMinMaxPool()
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{
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ZMinMax.Pool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 5)
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.MaxSets(5)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
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.MaxSets(6)
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.DebugName("VkDescriptorSetManager.ZMinMax.Pool")
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.Create(fb->GetDevice());
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}
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@ -110,7 +110,7 @@ private:
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struct
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{
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std::unique_ptr<VulkanDescriptorPool> Pool;
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std::unique_ptr<VulkanDescriptorSet> Set[5];
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std::unique_ptr<VulkanDescriptorSet> Set[6];
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std::unique_ptr<VulkanDescriptorSetLayout> Layout;
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} ZMinMax;
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