Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
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3 changed files with 5 additions and 5 deletions
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@ -565,7 +565,7 @@ void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDes
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cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
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if (pushConstantsSize > 0)
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cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
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cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->endRenderPass();
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}
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