- give thinkers a 'level' member and change linking to the chain to happen outside the constructor.
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df4c7d8f56
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43 changed files with 201 additions and 228 deletions
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@ -283,7 +283,7 @@ bool FLevelLocals::CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *
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// new floor thinker
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rtn = true;
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floor = Create<DFloor>(sec);
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floor = CreateThinker<DFloor>(sec);
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floor->m_Type = floortype;
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floor->m_Crush = crush;
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floor->m_Hexencrush = hexencrush;
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@ -631,7 +631,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
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// new floor thinker
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rtn = true;
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floor = Create<DFloor> (sec);
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floor = CreateThinker<DFloor> (sec);
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floor->m_Direction = (type == DFloor::buildUp) ? 1 : -1;
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stairstep = stairsize * floor->m_Direction;
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floor->m_Type = DFloor::buildStair; //jff 3/31/98 do not leave uninited
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@ -734,7 +734,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
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secnum = newsecnum;
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// create and initialize a thinker for the next step
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floor = Create<DFloor> (sec);
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floor = CreateThinker<DFloor> (sec);
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floor->StartFloorSound ();
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floor->m_Direction = (type == DFloor::buildUp) ? 1 : -1;
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floor->m_FloorDestDist = sec->floorplane.PointToDist (DVector2(0, 0), height);
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@ -813,7 +813,7 @@ bool FLevelLocals::EV_DoDonut (int tag, line_t *line, double pillarspeed, double
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s3 = ln->backsector;
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// Spawn rising slime
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floor = Create<DFloor> (s2);
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floor = CreateThinker<DFloor> (s2);
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floor->m_Type = DFloor::donutRaise;
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floor->m_Crush = -1;
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floor->m_Hexencrush = false;
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@ -828,7 +828,7 @@ bool FLevelLocals::EV_DoDonut (int tag, line_t *line, double pillarspeed, double
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floor->StartFloorSound ();
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// Spawn lowering donut-hole
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floor = Create<DFloor> (s1);
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floor = CreateThinker<DFloor> (s1);
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floor->m_Type = DFloor::floorLowerToNearest;
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floor->m_Crush = -1;
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floor->m_Hexencrush = false;
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@ -1013,7 +1013,7 @@ bool FLevelLocals::EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
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// create and initialize new elevator thinker
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rtn = true;
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elevator = Create<DElevator> (sec);
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elevator = CreateThinker<DElevator> (sec);
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elevator->m_Type = elevtype;
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elevator->m_Speed = speed;
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elevator->StartFloorSound ();
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@ -1310,12 +1310,12 @@ bool FLevelLocals::EV_StartWaggle (int tag, line_t *line, int height, int speed,
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retCode = true;
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if (ceiling)
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{
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waggle = Create<DCeilingWaggle> (sector);
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waggle = CreateThinker<DCeilingWaggle> (sector);
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waggle->m_OriginalDist = sector->ceilingplane.fD();
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}
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else
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{
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waggle = Create<DFloorWaggle> (sector);
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waggle = CreateThinker<DFloorWaggle> (sector);
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waggle->m_OriginalDist = sector->floorplane.fD();
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}
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waggle->m_Accumulator = offset;
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