- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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d1655ca2b9
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21 changed files with 676 additions and 246 deletions
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December 26, 2007
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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drawn to a texture, then that texture is copied to the real back buffer
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using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp
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is used.
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- Fixed flashing of vid_fps display when fps > 1000.
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- Fixed loading of RGB textures for native 2D mode.
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- Changed the first rotozoomer's data because it just became too obvious when
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the backdrop is drawn with a full 256 distinct colors available.
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- Set the player backdrop to update no more frequently than 35 FPS, so opening
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the player setup menu before starting a game won't produce a very fast
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moving backdrop.
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- Changed the player backdrop into a texture so that it can be drawn like
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anything else.
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- Enhanced TMap so that you can get at the iterator types by accessing them
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like class members.
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