- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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@ -63,7 +63,7 @@ void AddToConsole (int printlevel, const char *string);
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int PrintString (int printlevel, const char *string);
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int VPrintf (int printlevel, const char *format, va_list parms) GCCFORMAT(2);
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void C_DrawConsole (void);
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void C_DrawConsole (bool hw2d);
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void C_ToggleConsole (void);
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void C_FullConsole (void);
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void C_HideConsole (void);
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