- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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21 changed files with 676 additions and 246 deletions
12
src/r_data.h
12
src/r_data.h
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@ -89,7 +89,7 @@ public:
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void Unload ();
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virtual void SetFrontSkyLayer ();
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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protected:
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BYTE *Pixels;
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@ -240,7 +240,7 @@ public:
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const BYTE *GetPixels ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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protected:
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@ -304,7 +304,7 @@ protected:
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void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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friend class FTexture;
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@ -320,7 +320,7 @@ public:
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const BYTE *GetPixels ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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protected:
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@ -371,7 +371,7 @@ public:
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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protected:
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@ -427,7 +427,7 @@ public:
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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bool UseBasePalette();
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protected:
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