- Changed the way gamma works for D3DFB: In windowed mode, the display is

drawn to a texture, then that texture is copied to the real back buffer
  using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp
  is used.
- Fixed flashing of vid_fps display when fps > 1000.
- Fixed loading of RGB textures for native 2D mode.
- Changed the first rotozoomer's data because it just became too obvious when
  the backdrop is drawn with a full 256 distinct colors available.
- Set the player backdrop to update no more frequently than 35 FPS, so opening
  the player setup menu before starting a game won't produce a very fast
  moving backdrop.
- Changed the player backdrop into a texture so that it can be drawn like
  anything else.


SVN r648 (trunk)
This commit is contained in:
Randy Heit 2007-12-27 04:30:12 +00:00
commit 834e4bef32
21 changed files with 676 additions and 246 deletions

View file

@ -468,7 +468,7 @@ void R_ClearPlanes (bool fullclear)
clearbufshort (floorclip, viewwidth, viewheight);
// [RH] clip ceiling to console bottom
clearbufshort (ceilingclip, viewwidth,
ConBottom > viewwindowy && !bRenderingToCanvas
!screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas
? ((ConBottom - viewwindowy) >> detailyshift) : 0);
lastopening = 0;