- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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21 changed files with 676 additions and 246 deletions
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@ -468,7 +468,7 @@ void R_ClearPlanes (bool fullclear)
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clearbufshort (floorclip, viewwidth, viewheight);
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// [RH] clip ceiling to console bottom
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clearbufshort (ceilingclip, viewwidth,
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ConBottom > viewwindowy && !bRenderingToCanvas
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!screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas
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? ((ConBottom - viewwindowy) >> detailyshift) : 0);
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lastopening = 0;
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