- Changed the way gamma works for D3DFB: In windowed mode, the display is

drawn to a texture, then that texture is copied to the real back buffer
  using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp
  is used.
- Fixed flashing of vid_fps display when fps > 1000.
- Fixed loading of RGB textures for native 2D mode.
- Changed the first rotozoomer's data because it just became too obvious when
  the backdrop is drawn with a full 256 distinct colors available.
- Set the player backdrop to update no more frequently than 35 FPS, so opening
  the player setup menu before starting a game won't produce a very fast
  moving backdrop.
- Changed the player backdrop into a texture so that it can be drawn like
  anything else.


SVN r648 (trunk)
This commit is contained in:
Randy Heit 2007-12-27 04:30:12 +00:00
commit 834e4bef32
21 changed files with 676 additions and 246 deletions

View file

@ -737,7 +737,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
//
//===========================================================================
int FDDSTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FDDSTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
@ -763,7 +763,7 @@ int FDDSTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
}
// All formats decompress to RGBA.
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, TexBuffer, Width, Height, 4, Width*4, CF_RGBA);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, TexBuffer, Width, Height, 4, Width*4, CF_RGBA);
delete [] TexBuffer;
return -1;
}

View file

@ -332,7 +332,7 @@ void FJPEGTexture::MakeTexture ()
//
//===========================================================================
int FJPEGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FJPEGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
PalEntry pe[256];
@ -375,18 +375,18 @@ int FJPEGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heig
switch (cinfo.out_color_space)
{
case JCS_RGB:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
3, cinfo.output_width * cinfo.output_components, CF_RGB);
break;
case JCS_GRAYSCALE:
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
screen->CopyPixelData(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
1, cinfo.output_width, pe);
break;
case JCS_CMYK:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, CF_CMYK);
break;

View file

@ -379,13 +379,13 @@ void FMultiPatchTexture::CheckForHacks ()
//
//===========================================================================
int FMultiPatchTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FMultiPatchTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
int retv = -1;
for(int i=0;i<NumParts;i++)
{
int ret = Parts[i].Texture->CopyTrueColorPixels(buffer, buf_width, buf_height,
int ret = Parts[i].Texture->CopyTrueColorPixels(buffer, buf_pitch, buf_height,
x+Parts[i].OriginX, y+Parts[i].OriginY);
if (ret > retv) retv = ret;

View file

@ -418,7 +418,7 @@ void FPCXTexture::MakeTexture()
//
//===========================================================================
int FPCXTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
PalEntry pe[256];
PCXHeader header;
@ -472,14 +472,14 @@ int FPCXTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
lump.Seek(sizeof(header), SEEK_SET);
ReadPCX8bits (Pixels, lump, &header);
}
screen->CopyPixelData(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
}
else
{
Pixels = new BYTE[Width*Height * 3];
BYTE * row = buffer;
ReadPCX24bits (Pixels, lump, &header, 3);
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 3, Width*3, CF_RGB);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, Width*3, CF_RGB);
}
delete [] Pixels;
return 0;

View file

@ -444,7 +444,7 @@ void FPNGTexture::MakeTexture ()
//
//===========================================================================
int FPNGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FPNGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe[256];
@ -469,7 +469,9 @@ int FPNGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
case MAKE_ID('P','L','T','E'):
for(int i=0;i<PaletteSize;i++)
{
lump >> pe[i].r >> pe[i].g >> pe[i].b;
}
break;
case MAKE_ID('t','R','N','S'):
@ -496,20 +498,20 @@ int FPNGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
{
case 0:
case 3:
screen->CopyPixelData(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
break;
case 2:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 3, pixwidth, CF_RGB);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, pixwidth, CF_RGB);
break;
case 4:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 2, pixwidth, CF_IA);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 2, pixwidth, CF_IA);
transpal = -1;
break;
case 6:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, Pixels, Width, Height, 4, pixwidth, CF_RGBA);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 4, pixwidth, CF_RGBA);
transpal = -1;
break;

View file

@ -481,11 +481,11 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
//
//===========================================================================
int FTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
PalEntry * palette = screen->GetPalette();
palette[0].a=255; // temporarily modify the first color's alpha
screen->CopyPixelData(buffer, buf_width, buf_height, x, y,
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y,
GetPixels(), Width, Height, Height, 1,
palette);

View file

@ -384,7 +384,7 @@ void FTGATexture::MakeTexture ()
//
//===========================================================================
int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
{
PalEntry pe[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
@ -469,7 +469,7 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
switch (hdr.img_type & 7)
{
case 1: // paletted
screen->CopyPixelData(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
break;
case 2: // RGB
@ -477,21 +477,21 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
{
case 15:
case 16:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_RGB555);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_RGB555);
break;
case 24:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
break;
case 32:
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
{
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
}
else
{
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGRA);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGRA);
transval = -1;
}
break;
@ -506,11 +506,11 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // gray map
screen->CopyPixelData(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
break;
case 16:
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_I16);
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_I16);
break;
default: