- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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21 changed files with 676 additions and 246 deletions
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@ -332,7 +332,7 @@ void FJPEGTexture::MakeTexture ()
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//
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//===========================================================================
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int FJPEGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
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int FJPEGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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{
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PalEntry pe[256];
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@ -375,18 +375,18 @@ int FJPEGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heig
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switch (cinfo.out_color_space)
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{
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case JCS_RGB:
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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3, cinfo.output_width * cinfo.output_components, CF_RGB);
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break;
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case JCS_GRAYSCALE:
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for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
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screen->CopyPixelData(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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1, cinfo.output_width, pe);
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break;
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case JCS_CMYK:
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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4, cinfo.output_width * cinfo.output_components, CF_CMYK);
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break;
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