- Changed the way gamma works for D3DFB: In windowed mode, the display is
drawn to a texture, then that texture is copied to the real back buffer using a gamma-correcting pixel shader. In fullscreen mode, SetGammaRamp is used. - Fixed flashing of vid_fps display when fps > 1000. - Fixed loading of RGB textures for native 2D mode. - Changed the first rotozoomer's data because it just became too obvious when the backdrop is drawn with a full 256 distinct colors available. - Set the player backdrop to update no more frequently than 35 FPS, so opening the player setup menu before starting a game won't produce a very fast moving backdrop. - Changed the player backdrop into a texture so that it can be drawn like anything else. SVN r648 (trunk)
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21 changed files with 676 additions and 246 deletions
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@ -384,7 +384,7 @@ void FTGATexture::MakeTexture ()
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//
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//===========================================================================
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int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_height, int x, int y)
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int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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{
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PalEntry pe[256];
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FWadLump lump = Wads.OpenLumpNum (SourceLump);
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@ -469,7 +469,7 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
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switch (hdr.img_type & 7)
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{
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case 1: // paletted
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screen->CopyPixelData(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
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break;
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case 2: // RGB
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@ -477,21 +477,21 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
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{
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case 15:
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case 16:
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_RGB555);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_RGB555);
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break;
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case 24:
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
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break;
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case 32:
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if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
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{
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
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}
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else
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{
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGRA);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGRA);
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transval = -1;
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}
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break;
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@ -506,11 +506,11 @@ int FTGATexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heigh
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{
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case 8:
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for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // gray map
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screen->CopyPixelData(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
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break;
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case 16:
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screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_I16);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_I16);
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break;
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default:
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