Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
This commit is contained in:
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ad4eef3b6c
commit
8354c4a5c3
19 changed files with 138 additions and 69 deletions
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@ -475,7 +475,7 @@ void HandleActorFlag(FScanner &sc, Baggage &bag, const char *part1, const char *
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AActor *defaults = (AActor*)bag.Info->Defaults;
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if (fd->structoffset == -1) // this is a deprecated flag that has been changed into a real property
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{
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HandleDeprecatedFlags(defaults, bag.Info, mod=='+', fd->flagbit);
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HandleDeprecatedFlags(defaults, mod=='+', fd->flagbit);
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}
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else
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{
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@ -66,12 +66,13 @@ struct FFlagDef
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int structoffset;
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int fieldsize;
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int varflags;
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VersionInfo deprecationVersion;
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};
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void FinalizeClass(PClass *cls, FStateDefinitions &statedef);
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FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bool strict = false);
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void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int index);
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bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index);
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void HandleDeprecatedFlags(AActor *defaults, int set, int index);
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int CheckDeprecatedFlags(AActor *actor, int index);
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const char *GetFlagName(unsigned int flagnum, int flagoffset);
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void ModActorFlag(AActor *actor, FFlagDef *fd, bool set);
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bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printerror = true);
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@ -229,6 +230,9 @@ enum
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DEPF_DOOMBOUNCE = 11,
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DEPF_INTERHUBSTRIP = 12,
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DEPF_HIGHERMPROB = 13,
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// all that follow need ZScript emulation!
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DEPF_MISSILEMORE = 14,
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DEPF_MISSILEEVENMORE = 15
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};
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// Types of old style decorations
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@ -75,8 +75,8 @@ extern float BackbuttonAlpha;
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#define DEFINE_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native }
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#define DEFINE_PROTECTED_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native|VARF_ReadOnly|VARF_InternalAccess }
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#define DEFINE_FLAG2(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native }
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#define DEFINE_FLAG2_DEPRECATED(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native|VARF_Deprecated }
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#define DEFINE_DEPRECATED_FLAG(name) { DEPF_##name, #name, -1, 0, true }
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#define DEFINE_FLAG2_DEPRECATED(symbol, name, type, variable, version) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native|VARF_Deprecated }
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#define DEFINE_DEPRECATED_FLAG(name, version) { DEPF_##name, #name, -1, 0, VARF_Deprecated, version }
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#define DEFINE_DUMMY_FLAG(name, deprec) { DEPF_UNUSED, #name, -1, 0, deprec? VARF_Deprecated:0 }
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// internal flags. These do not get exposed to actor definitions but scripts need to be able to access them as variables.
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@ -210,8 +210,6 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF4, ACTLIKEBRIDGE, AActor, flags4),
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DEFINE_FLAG(MF4, STRIFEDAMAGE, AActor, flags4),
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DEFINE_FLAG(MF4, CANUSEWALLS, AActor, flags4),
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DEFINE_FLAG(MF4, MISSILEMORE, AActor, flags4),
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DEFINE_FLAG(MF4, MISSILEEVENMORE, AActor, flags4),
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DEFINE_FLAG(MF4, FORCERADIUSDMG, AActor, flags4),
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DEFINE_FLAG(MF4, DONTFALL, AActor, flags4),
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DEFINE_FLAG(MF4, SEESDAGGERS, AActor, flags4),
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@ -410,6 +408,11 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG2(BOUNCE_NotOnSky, DONTBOUNCEONSKY, AActor, BounceFlags),
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DEFINE_FLAG2(OF_Transient, NOSAVEGAME, AActor, ObjectFlags),
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// Deprecated flags which need a ZScript workaround.
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DEFINE_DEPRECATED_FLAG(MISSILEMORE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(MISSILEEVENMORE, MakeVersion(4, 13, 0)),
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};
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// These won't be accessible through bitfield variables
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@ -417,24 +420,25 @@ static FFlagDef MoreFlagDefs[] =
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{
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// Deprecated flags. Handling must be performed in HandleDeprecatedFlags
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DEFINE_DEPRECATED_FLAG(FIREDAMAGE),
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DEFINE_DEPRECATED_FLAG(ICEDAMAGE),
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DEFINE_DEPRECATED_FLAG(LOWGRAVITY),
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DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE),
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DEFINE_DEPRECATED_FLAG(LONGMELEERANGE),
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DEFINE_DEPRECATED_FLAG(QUARTERGRAVITY),
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DEFINE_DEPRECATED_FLAG(FIRERESIST),
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DEFINE_DEPRECATED_FLAG(HERETICBOUNCE),
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DEFINE_DEPRECATED_FLAG(HEXENBOUNCE),
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DEFINE_DEPRECATED_FLAG(DOOMBOUNCE),
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DEFINE_DEPRECATED_FLAG(HIGHERMPROB),
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// Note: Although deprecated since DECORATE times, they were never actually flagged as deprecated before 4.13.0 and no message was output...
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DEFINE_DEPRECATED_FLAG(FIREDAMAGE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(ICEDAMAGE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(LOWGRAVITY, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(LONGMELEERANGE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(QUARTERGRAVITY, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(FIRERESIST, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(HERETICBOUNCE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(HEXENBOUNCE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(DOOMBOUNCE, MakeVersion(4, 13, 0)),
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DEFINE_DEPRECATED_FLAG(HIGHERMPROB, MakeVersion(4, 13, 0)),
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// Deprecated flags with no more existing functionality.
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DEFINE_DUMMY_FLAG(FASTER, true), // obsolete, replaced by 'Fast' state flag
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DEFINE_DUMMY_FLAG(FASTMELEE, true), // obsolete, replaced by 'Fast' state flag
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// Deprecated name as an alias
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DEFINE_FLAG2_DEPRECATED(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4),
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DEFINE_FLAG2_DEPRECATED(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4, 0),
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// Various Skulltag flags that are quite irrelevant to ZDoom
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// [BC] New DECORATE flag defines here.
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@ -176,7 +176,7 @@ bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printer
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if (fd->structoffset == -1)
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{
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HandleDeprecatedFlags(actor, cls, set, fd->flagbit);
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HandleDeprecatedFlags(actor, set, fd->flagbit);
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}
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else
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{
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@ -214,7 +214,7 @@ INTBOOL CheckActorFlag(AActor *owner, FFlagDef *fd)
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{
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if (fd->structoffset == -1)
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{
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return CheckDeprecatedFlags(owner, owner->GetClass(), fd->flagbit);
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return CheckDeprecatedFlags(owner, fd->flagbit);
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}
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else
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#ifdef __BIG_ENDIAN__
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@ -270,65 +270,92 @@ INTBOOL CheckActorFlag(AActor *owner, const char *flagname, bool printerror)
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// Handles the deprecated flags and sets the respective properties
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// to appropriate values. This is solely intended for backwards
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// compatibility so mixing this with code that is aware of the real
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// properties is not recommended
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// properties is not recommended and may not do what is expected
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//
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//===========================================================================
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void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int index)
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void HandleDeprecatedFlags(AActor *actor, int set, int index)
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{
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switch (index)
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{
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case DEPF_FIREDAMAGE:
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defaults->DamageType = set? NAME_Fire : NAME_None;
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actor->DamageType = set? NAME_Fire : NAME_None;
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break;
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case DEPF_ICEDAMAGE:
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defaults->DamageType = set? NAME_Ice : NAME_None;
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actor->DamageType = set? NAME_Ice : NAME_None;
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break;
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case DEPF_LOWGRAVITY:
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defaults->Gravity = set ? 1. / 8 : 1.;
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actor->Gravity = set ? 1. / 8 : 1.;
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break;
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case DEPF_SHORTMISSILERANGE:
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defaults->maxtargetrange = set? 896. : 0.;
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actor->maxtargetrange = set? 896. : 0.;
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break;
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case DEPF_LONGMELEERANGE:
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defaults->meleethreshold = set? 196. : 0.;
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actor->meleethreshold = set? 196. : 0.;
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break;
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case DEPF_QUARTERGRAVITY:
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defaults->Gravity = set ? 1. / 4 : 1.;
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actor->Gravity = set ? 1. / 4 : 1.;
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break;
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case DEPF_FIRERESIST:
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info->SetDamageFactor(NAME_Fire, set ? 0.5 : 1.);
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actor->GetClass()->SetDamageFactor(NAME_Fire, set ? 0.5 : 1.);
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break;
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// the bounce flags will set the compatibility bounce modes to remain compatible
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case DEPF_HERETICBOUNCE:
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defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) defaults->BounceFlags |= BOUNCE_HereticCompat;
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actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) actor->BounceFlags |= BOUNCE_HereticCompat;
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break;
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case DEPF_HEXENBOUNCE:
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defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) defaults->BounceFlags |= BOUNCE_HexenCompat;
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actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) actor->BounceFlags |= BOUNCE_HexenCompat;
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break;
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case DEPF_DOOMBOUNCE:
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defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) defaults->BounceFlags |= BOUNCE_DoomCompat;
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actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
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if (set) actor->BounceFlags |= BOUNCE_DoomCompat;
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break;
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case DEPF_PICKUPFLASH:
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if (set)
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{
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defaults->PointerVar<PClass>(NAME_PickupFlash) = FindClassTentative("PickupFlash", RUNTIME_CLASS(AActor));
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actor->PointerVar<PClass>(NAME_PickupFlash) = FindClassTentative("PickupFlash", RUNTIME_CLASS(AActor));
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}
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else
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{
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defaults->PointerVar<PClass>(NAME_PickupFlash) = nullptr;
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actor->PointerVar<PClass>(NAME_PickupFlash) = nullptr;
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}
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break;
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case DEPF_INTERHUBSTRIP: // Old system was 0 or 1, so if the flag is cleared, assume 1.
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defaults->IntVar(NAME_InterHubAmount) = set ? 0 : 1;
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actor->IntVar(NAME_InterHubAmount) = set ? 0 : 1;
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break;
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case DEPF_HIGHERMPROB:
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defaults->MinMissileChance = set ? 160 : 200;
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actor->MinMissileChance = set ? 160 : 200;
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break;
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case DEPF_MISSILEMORE:
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if (set)
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{
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if (actor->missilechancemult == 0.125) actor->missilechancemult = 0.0625;
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else actor->missilechancemult = 0.5;
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}
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else
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{
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if (actor->missilechancemult == 0.0625) actor->missilechancemult = 0.125;
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else actor->missilechancemult = 1;
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}
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break;
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case DEPF_MISSILEEVENMORE:
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if (set)
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{
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if (actor->missilechancemult == 0.5) actor->missilechancemult = 0.0625;
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else actor->missilechancemult = 0.125;
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}
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else
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{
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if (actor->missilechancemult == 0.0625) actor->missilechancemult = 0.5;
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else actor->missilechancemult = 1;
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}
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break;
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default:
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break; // silence GCC
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}
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@ -344,7 +371,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
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//
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//===========================================================================
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bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
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int CheckDeprecatedFlags(AActor *actor, int index)
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{
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// A deprecated flag is false if
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// a) it hasn't been added here
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@ -368,7 +395,7 @@ bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
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case DEPF_QUARTERGRAVITY:
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return actor->Gravity == 1./4;
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case DEPF_FIRERESIST:
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for (auto &df : info->ActorInfo()->DamageFactors)
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for (auto &df : actor->GetClass()->ActorInfo()->DamageFactors)
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{
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if (df.first == NAME_Fire) return df.second == 0.5;
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}
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@ -387,10 +414,16 @@ bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
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return actor->PointerVar<PClass>(NAME_PickupFlash) == PClass::FindClass(NAME_PickupFlash);
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case DEPF_INTERHUBSTRIP:
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return !(actor->IntVar(NAME_InterHubAmount));
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return actor->IntVar(NAME_InterHubAmount) == 0;
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case DEPF_HIGHERMPROB:
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return actor->MinMissileChance <= 160;
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case DEPF_MISSILEMORE:
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return actor->missilechancemult == 0.5 || actor->missilechancemult == 0.0625;
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case DEPF_MISSILEEVENMORE:
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return actor->missilechancemult == 0.125 || actor->missilechancemult == 0.0625;
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}
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return false; // Any entirely unknown flag is not set
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@ -2044,6 +2044,7 @@ DEFINE_FIELD(AActor, Species)
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DEFINE_FIELD(AActor, alternative)
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DEFINE_FIELD(AActor, goal)
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DEFINE_FIELD(AActor, MinMissileChance)
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DEFINE_FIELD(AActor, missilechancemult)
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DEFINE_FIELD(AActor, LastLookPlayerNumber)
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DEFINE_FIELD(AActor, SpawnFlags)
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DEFINE_FIELD(AActor, meleethreshold)
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@ -795,13 +795,14 @@ void ZCCDoomCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
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auto fd = FindFlag(cls, n1, n2, true);
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if (fd != nullptr)
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{
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if (fd->varflags & VARF_Deprecated)
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if ((fd->varflags & VARF_Deprecated) && fd->deprecationVersion <= this->mVersion)
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{
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Warn(flg, "Deprecated flag '%s%s%s' used", n1, n2 ? "." : "", n2 ? n2 : "");
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Warn(flg, "Deprecated flag '%s%s%s' used, deprecated since %d.%d.%d", n1, n2 ? "." : "", n2 ? n2 : "",
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fd->deprecationVersion.major, fd->deprecationVersion.minor, fd->deprecationVersion.revision);
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}
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if (fd->structoffset == -1)
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{
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HandleDeprecatedFlags((AActor*)cls->Defaults, cls, flg->set, fd->flagbit);
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HandleDeprecatedFlags((AActor*)cls->Defaults, flg->set, fd->flagbit);
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}
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else
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{
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