Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.

This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
This commit is contained in:
Christoph Oelckers 2024-10-03 12:24:16 +02:00
commit 8354c4a5c3
19 changed files with 138 additions and 69 deletions

View file

@ -176,7 +176,7 @@ bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printer
if (fd->structoffset == -1)
{
HandleDeprecatedFlags(actor, cls, set, fd->flagbit);
HandleDeprecatedFlags(actor, set, fd->flagbit);
}
else
{
@ -214,7 +214,7 @@ INTBOOL CheckActorFlag(AActor *owner, FFlagDef *fd)
{
if (fd->structoffset == -1)
{
return CheckDeprecatedFlags(owner, owner->GetClass(), fd->flagbit);
return CheckDeprecatedFlags(owner, fd->flagbit);
}
else
#ifdef __BIG_ENDIAN__
@ -270,65 +270,92 @@ INTBOOL CheckActorFlag(AActor *owner, const char *flagname, bool printerror)
// Handles the deprecated flags and sets the respective properties
// to appropriate values. This is solely intended for backwards
// compatibility so mixing this with code that is aware of the real
// properties is not recommended
// properties is not recommended and may not do what is expected
//
//===========================================================================
void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int index)
void HandleDeprecatedFlags(AActor *actor, int set, int index)
{
switch (index)
{
case DEPF_FIREDAMAGE:
defaults->DamageType = set? NAME_Fire : NAME_None;
actor->DamageType = set? NAME_Fire : NAME_None;
break;
case DEPF_ICEDAMAGE:
defaults->DamageType = set? NAME_Ice : NAME_None;
actor->DamageType = set? NAME_Ice : NAME_None;
break;
case DEPF_LOWGRAVITY:
defaults->Gravity = set ? 1. / 8 : 1.;
actor->Gravity = set ? 1. / 8 : 1.;
break;
case DEPF_SHORTMISSILERANGE:
defaults->maxtargetrange = set? 896. : 0.;
actor->maxtargetrange = set? 896. : 0.;
break;
case DEPF_LONGMELEERANGE:
defaults->meleethreshold = set? 196. : 0.;
actor->meleethreshold = set? 196. : 0.;
break;
case DEPF_QUARTERGRAVITY:
defaults->Gravity = set ? 1. / 4 : 1.;
actor->Gravity = set ? 1. / 4 : 1.;
break;
case DEPF_FIRERESIST:
info->SetDamageFactor(NAME_Fire, set ? 0.5 : 1.);
actor->GetClass()->SetDamageFactor(NAME_Fire, set ? 0.5 : 1.);
break;
// the bounce flags will set the compatibility bounce modes to remain compatible
case DEPF_HERETICBOUNCE:
defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) defaults->BounceFlags |= BOUNCE_HereticCompat;
actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) actor->BounceFlags |= BOUNCE_HereticCompat;
break;
case DEPF_HEXENBOUNCE:
defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) defaults->BounceFlags |= BOUNCE_HexenCompat;
actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) actor->BounceFlags |= BOUNCE_HexenCompat;
break;
case DEPF_DOOMBOUNCE:
defaults->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) defaults->BounceFlags |= BOUNCE_DoomCompat;
actor->BounceFlags &= ~(BOUNCE_TypeMask|BOUNCE_UseSeeSound);
if (set) actor->BounceFlags |= BOUNCE_DoomCompat;
break;
case DEPF_PICKUPFLASH:
if (set)
{
defaults->PointerVar<PClass>(NAME_PickupFlash) = FindClassTentative("PickupFlash", RUNTIME_CLASS(AActor));
actor->PointerVar<PClass>(NAME_PickupFlash) = FindClassTentative("PickupFlash", RUNTIME_CLASS(AActor));
}
else
{
defaults->PointerVar<PClass>(NAME_PickupFlash) = nullptr;
actor->PointerVar<PClass>(NAME_PickupFlash) = nullptr;
}
break;
case DEPF_INTERHUBSTRIP: // Old system was 0 or 1, so if the flag is cleared, assume 1.
defaults->IntVar(NAME_InterHubAmount) = set ? 0 : 1;
actor->IntVar(NAME_InterHubAmount) = set ? 0 : 1;
break;
case DEPF_HIGHERMPROB:
defaults->MinMissileChance = set ? 160 : 200;
actor->MinMissileChance = set ? 160 : 200;
break;
case DEPF_MISSILEMORE:
if (set)
{
if (actor->missilechancemult == 0.125) actor->missilechancemult = 0.0625;
else actor->missilechancemult = 0.5;
}
else
{
if (actor->missilechancemult == 0.0625) actor->missilechancemult = 0.125;
else actor->missilechancemult = 1;
}
break;
case DEPF_MISSILEEVENMORE:
if (set)
{
if (actor->missilechancemult == 0.5) actor->missilechancemult = 0.0625;
else actor->missilechancemult = 0.125;
}
else
{
if (actor->missilechancemult == 0.0625) actor->missilechancemult = 0.5;
else actor->missilechancemult = 1;
}
break;
default:
break; // silence GCC
}
@ -344,7 +371,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
//
//===========================================================================
bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
int CheckDeprecatedFlags(AActor *actor, int index)
{
// A deprecated flag is false if
// a) it hasn't been added here
@ -368,7 +395,7 @@ bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
case DEPF_QUARTERGRAVITY:
return actor->Gravity == 1./4;
case DEPF_FIRERESIST:
for (auto &df : info->ActorInfo()->DamageFactors)
for (auto &df : actor->GetClass()->ActorInfo()->DamageFactors)
{
if (df.first == NAME_Fire) return df.second == 0.5;
}
@ -387,10 +414,16 @@ bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index)
return actor->PointerVar<PClass>(NAME_PickupFlash) == PClass::FindClass(NAME_PickupFlash);
case DEPF_INTERHUBSTRIP:
return !(actor->IntVar(NAME_InterHubAmount));
return actor->IntVar(NAME_InterHubAmount) == 0;
case DEPF_HIGHERMPROB:
return actor->MinMissileChance <= 160;
case DEPF_MISSILEMORE:
return actor->missilechancemult == 0.5 || actor->missilechancemult == 0.0625;
case DEPF_MISSILEEVENMORE:
return actor->missilechancemult == 0.125 || actor->missilechancemult == 0.0625;
}
return false; // Any entirely unknown flag is not set