Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
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19 changed files with 138 additions and 69 deletions
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@ -795,13 +795,14 @@ void ZCCDoomCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
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auto fd = FindFlag(cls, n1, n2, true);
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if (fd != nullptr)
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{
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if (fd->varflags & VARF_Deprecated)
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if ((fd->varflags & VARF_Deprecated) && fd->deprecationVersion <= this->mVersion)
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{
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Warn(flg, "Deprecated flag '%s%s%s' used", n1, n2 ? "." : "", n2 ? n2 : "");
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Warn(flg, "Deprecated flag '%s%s%s' used, deprecated since %d.%d.%d", n1, n2 ? "." : "", n2 ? n2 : "",
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fd->deprecationVersion.major, fd->deprecationVersion.minor, fd->deprecationVersion.revision);
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}
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if (fd->structoffset == -1)
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{
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HandleDeprecatedFlags((AActor*)cls->Defaults, cls, flg->set, fd->flagbit);
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HandleDeprecatedFlags((AActor*)cls->Defaults, flg->set, fd->flagbit);
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}
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else
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{
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