- Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2,
CrossbowFX2 and MaceFX4 were missing decals, and HornRodFX2 gets a whole new decal. - Fixed: bfgscrc2.png had some holes in the middle that did not look so good. (From previously being handled through WinTex, maybe?) SVN r1325 (trunk)
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5 changed files with 40 additions and 10 deletions
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@ -664,7 +664,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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break;
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case SOURCE_Actor:
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assert(actor != NULL);
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// assert(actor != NULL);
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if (actor != NULL)
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{
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x = actor->x;
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@ -715,14 +715,11 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (vel != NULL)
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{
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// Only actors maintain velocity information.
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if (type == SOURCE_Actor)
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if (type == SOURCE_Actor && actor != NULL)
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{
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if (actor != NULL)
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{
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vel->X = FIXED2FLOAT(actor->momx) * TICRATE;
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vel->Y = FIXED2FLOAT(actor->momz) * TICRATE;
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vel->Z = FIXED2FLOAT(actor->momy) * TICRATE;
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}
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vel->X = FIXED2FLOAT(actor->momx) * TICRATE;
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vel->Y = FIXED2FLOAT(actor->momz) * TICRATE;
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vel->Z = FIXED2FLOAT(actor->momy) * TICRATE;
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}
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else
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{
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