- conversion of floorz to double.

This commit is contained in:
Christoph Oelckers 2016-03-20 19:52:35 +01:00
commit 8362c6a856
45 changed files with 275 additions and 262 deletions

View file

@ -1086,7 +1086,7 @@ CCMD(currentpos)
if(mo)
{
Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw, FIXED2DBL(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel);
mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel);
}
else
{