- move swapchain and the presentation related synchronization objects out of VulkanDevice

This commit is contained in:
Magnus Norddahl 2019-03-14 23:33:19 +01:00
commit 836938440c
7 changed files with 57 additions and 93 deletions

View file

@ -74,6 +74,12 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
Super(hMonitor, fullscreen)
{
device = dev;
swapChain = std::make_unique<VulkanSwapChain>(device);
mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(device));
mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
mRenderFinishedFence.reset(new VulkanFence(device));
InitPalette();
}
@ -150,12 +156,16 @@ void VulkanFrameBuffer::Update()
int newHeight = GetClientHeight();
if (lastSwapWidth != newWidth || lastSwapHeight != newHeight)
{
device->WindowResized();
swapChain.reset();
swapChain = std::make_unique<VulkanSwapChain>(device);
lastSwapWidth = newWidth;
lastSwapHeight = newHeight;
}
device->BeginFrame();
VkResult result = vkAcquireNextImageKHR(device->device, swapChain->swapChain, std::numeric_limits<uint64_t>::max(), mSwapChainImageAvailableSemaphore->semaphore, VK_NULL_HANDLE, &presentImageIndex);
if (result != VK_SUCCESS)
throw std::runtime_error("Failed to acquire next image!");
GetPostprocess()->SetActiveRenderTarget();
@ -173,8 +183,21 @@ void VulkanFrameBuffer::Update()
Finish.Reset();
Finish.Clock();
device->PresentFrame();
device->WaitPresent();
VkSemaphore waitSemaphores[] = { mRenderFinishedSemaphore->semaphore };
VkSwapchainKHR swapChains[] = { swapChain->swapChain };
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = waitSemaphores;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &presentImageIndex;
presentInfo.pResults = nullptr;
vkQueuePresentKHR(device->presentQueue, &presentInfo);
vkWaitForFences(device->device, 1, &mRenderFinishedFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &mRenderFinishedFence->fence);
mDrawCommands.reset();
mUploadCommands.reset();
@ -205,7 +228,7 @@ void VulkanFrameBuffer::SubmitCommands(bool finish)
I_FatalError("Failed to submit command buffer! Error %d\n", result);
// Wait for upload commands to finish, then submit render commands
VkSemaphore waitSemaphores[] = { mUploadSemaphore->semaphore, device->imageAvailableSemaphore->semaphore };
VkSemaphore waitSemaphores[] = { mUploadSemaphore->semaphore, mSwapChainImageAvailableSemaphore->semaphore };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = finish ? 2 : 1;
submitInfo.pWaitSemaphores = waitSemaphores;
@ -213,14 +236,14 @@ void VulkanFrameBuffer::SubmitCommands(bool finish)
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &mDrawCommands->buffer;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
submitInfo.pSignalSemaphores = &mRenderFinishedSemaphore->semaphore;
result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, mRenderFinishedFence->fence);
if (result < VK_SUCCESS)
I_FatalError("Failed to submit command buffer! Error %d\n", result);
}
else
{
VkSemaphore waitSemaphores[] = { device->imageAvailableSemaphore->semaphore };
VkSemaphore waitSemaphores[] = { mSwapChainImageAvailableSemaphore->semaphore };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
VkSubmitInfo submitInfo = {};
@ -231,16 +254,16 @@ void VulkanFrameBuffer::SubmitCommands(bool finish)
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &mDrawCommands->buffer;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
submitInfo.pSignalSemaphores = &mRenderFinishedSemaphore->semaphore;
VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, mRenderFinishedFence->fence);
if (result < VK_SUCCESS)
I_FatalError("Failed to submit command buffer! Error %d\n", result);
}
if (!finish)
{
vkWaitForFences(device->device, 1, &device->renderFinishedFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &device->renderFinishedFence->fence);
vkWaitForFences(device->device, 1, &mRenderFinishedFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &mRenderFinishedFence->fence);
mDrawCommands.reset();
mUploadCommands.reset();
mFrameDeleteList.clear();
@ -570,9 +593,10 @@ uint32_t VulkanFrameBuffer::GetCaps()
void VulkanFrameBuffer::SetVSync(bool vsync)
{
if (device->swapChain->vsync != vsync)
if (swapChain->vsync != vsync)
{
device->WindowResized();
swapChain.reset();
swapChain = std::make_unique<VulkanSwapChain>(device);
}
}