Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
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4c420938c9
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837ed7bd80
6 changed files with 61 additions and 181 deletions
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@ -250,19 +250,17 @@ double sprtopscreen;
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bool sprflipvert;
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool useRt)
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{
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const fixed_t centeryfrac = FLOAT2FIXED(CenterY);
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const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
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while (span->Length != 0)
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{
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const int length = span->Length;
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const int top = span->TopOffset;
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// calculate unclipped screen coordinates for post
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dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
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dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length)) - 1;
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dc_yl = (int)(sprtopscreen + spryscale * top);
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dc_yh = (int)(sprtopscreen + spryscale * (top + length)) - 1;
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if (sprflipvert)
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{
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swapvalues (dc_yl, dc_yh);
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@ -279,56 +277,20 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
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if (dc_yl <= dc_yh)
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{
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if (sprflipvert)
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{
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dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
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- FixedMul (centeryfrac, dc_iscale) - texturemid;
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const fixed_t maxfrac = length << FRACBITS;
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while (dc_texturefrac >= maxfrac)
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{
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if (++dc_yl > dc_yh)
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goto nextpost;
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dc_texturefrac += dc_iscale;
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}
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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while (endfrac < 0)
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{
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if (--dc_yh < dc_yl)
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goto nextpost;
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endfrac -= dc_iscale;
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}
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}
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else
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{
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dc_texturefrac = texturemid - (top << FRACBITS)
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+ (dc_yl*dc_iscale) - FixedMul (centeryfrac-FRACUNIT, dc_iscale);
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while (dc_texturefrac < 0)
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{
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if (++dc_yl > dc_yh)
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goto nextpost;
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dc_texturefrac += dc_iscale;
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}
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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const fixed_t maxfrac = length << FRACBITS;
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if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
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{
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dc_yh++;
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}
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else while (endfrac >= maxfrac)
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{
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if (--dc_yh < dc_yl)
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goto nextpost;
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endfrac -= dc_iscale;
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}
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}
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dc_source = column + top;
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dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
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dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
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dc_source = column;
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dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
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dc_count = dc_yh - dc_yl + 1;
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colfunc ();
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if (useRt)
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hcolfunc_pre();
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else
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colfunc ();
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}
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nextpost:
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span++;
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}
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if (sprflipvert && useRt)
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rt_flip_posts();
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}
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// [ZZ]
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@ -470,7 +432,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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{
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, false);
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dc_x++;
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frac += xiscale;
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}
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@ -482,7 +444,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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{
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumnHoriz (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, true);
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dc_x++;
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frac += xiscale;
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}
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@ -493,7 +455,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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{
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, false);
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dc_x++;
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frac += xiscale;
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}
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@ -603,7 +565,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
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}
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumn);
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R_WallSpriteColumn(false);
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dc_x++;
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}
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@ -617,7 +579,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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for (int zz = 4; zz; --zz)
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{
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
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R_WallSpriteColumn(true);
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dc_x++;
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}
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rt_draw4cols(dc_x - 4);
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@ -630,14 +592,14 @@ void R_DrawWallSprite(vissprite_t *spr)
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dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
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}
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumn);
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R_WallSpriteColumn(false);
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dc_x++;
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}
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}
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R_FinishSetPatchStyle();
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}
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void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
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void R_WallSpriteColumn (bool useRt)
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{
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float iscale = swall[dc_x] * MaskedScaleY;
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dc_iscale = FLOAT2FIXED(iscale);
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@ -651,7 +613,7 @@ void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Sp
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const FTexture::Span *spans;
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column = WallSpriteTile->GetColumn (lwall[dc_x] >> FRACBITS, &spans);
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dc_texturefrac = 0;
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drawfunc (column, spans);
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R_DrawMaskedColumn(column, spans, useRt);
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rw_light += rw_lightstep;
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}
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@ -984,21 +946,23 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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const double thingxscalemul = spriteScale.X / tex->Scale.X;
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tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
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x1 = centerx + xs_RoundToInt(tx * xscale);
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double dtx1 = tx * xscale;
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x1 = centerx + xs_RoundToInt(dtx1);
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// off the right side?
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if (x1 >= WindowRight)
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return;
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tx += tex->GetWidth() * thingxscalemul;
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x2 = centerx + xs_RoundToInt(tx * xscale);
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double dtx2 = tx * xscale;
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x2 = centerx + xs_RoundToInt(dtx2);
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// off the left side or too small?
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if ((x2 < WindowLeft || x2 <= x1))
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return;
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xscale = spriteScale.X * xscale / tex->Scale.X;
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iscale = (tex->GetWidth() << FRACBITS) / (x2 - x1);
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iscale = (fixed_t)(tex->GetWidth() / (dtx2 - dtx1) * FRACUNIT);
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double yscale = spriteScale.Y / tex->Scale.Y;
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@ -1026,8 +990,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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vis->xiscale = iscale;
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}
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if (vis->x1 > x1)
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vis->startfrac += vis->xiscale * (vis->x1 - x1);
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vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx - dtx1 + 0.5 * thingxscalemul));
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}
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else
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{
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