- major shader rework
* handle brightmaps in the main shader instead of keeping separate instances around. * added detail and glow layers from Raze. * fixed material setup which could not guarantee that everything was initialized correctly. * for warped textures, warp all layers. With this brightmaps finally work on warped textures. Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
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31 changed files with 293 additions and 134 deletions
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@ -69,6 +69,11 @@ FImageSource *EmptyImage_TryCreate(FileReader & file, int lumpnum)
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return new FEmptyTexture(lumpnum);
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}
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FImageSource* CreateEmptyTexture()
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{
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return new FEmptyTexture(0);
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}
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//==========================================================================
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//
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//
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