- more texture cleanup.
It is now in a state where FTexture really needs to be separated from FGameTexture.
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21 changed files with 91 additions and 103 deletions
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@ -415,8 +415,6 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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FImageTexture *tex = new FImageTexture(image, "");
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tex->SetUseType(ETextureType::FontChar);
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tex->bMultiPatch = true;
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tex->Width = width;
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tex->Height = height;
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tex->_LeftOffset[0] =
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tex->_LeftOffset[1] =
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tex->_TopOffset[0] =
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