- more texture cleanup.
It is now in a state where FTexture really needs to be separated from FGameTexture.
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parent
31035a6cea
commit
83817080bb
21 changed files with 91 additions and 103 deletions
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@ -346,7 +346,6 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
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return false;
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}
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}
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if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
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GLRenderer->mSamplerManager->Bind(texunit, clampmode, 255);
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return true;
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}
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