- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.

- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
This commit is contained in:
Christoph Oelckers 2017-12-02 13:09:59 +01:00
commit 838e52001c
8 changed files with 39 additions and 81 deletions

View file

@ -2798,7 +2798,17 @@ void G_DoPlayDemo (void)
{
FixPathSeperator (defdemoname);
DefaultExtension (defdemoname, ".lmp");
M_ReadFileMalloc (defdemoname, &demobuffer);
FileReader fr;
if (!fr.Open(defdemoname))
{
I_Error("Unable to open demo '%s'", defdemoname.GetChars());
}
auto len = fr.GetLength();
demobuffer = (uint8_t*)M_Malloc(len);
if (fr.Read(demobuffer, len) != len)
{
I_Error("Unable to read demo '%s'", defdemoname.GetChars());
}
}
demo_p = demobuffer;