- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.

- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
This commit is contained in:
Christoph Oelckers 2017-12-02 13:09:59 +01:00
commit 838e52001c
8 changed files with 39 additions and 81 deletions

View file

@ -122,27 +122,28 @@ static TArray<FString> ParseSteamRegistry(const char* path)
// Read registry data
FScanner sc;
sc.OpenFile(path);
sc.SetCMode(true);
// Find the SteamApps listing
if(PSR_FindAndEnterBlock(sc, "InstallConfigStore"))
if (sc.OpenFile(path))
{
if(PSR_FindAndEnterBlock(sc, "Software"))
sc.SetCMode(true);
// Find the SteamApps listing
if (PSR_FindAndEnterBlock(sc, "InstallConfigStore"))
{
if(PSR_FindAndEnterBlock(sc, "Valve"))
if (PSR_FindAndEnterBlock(sc, "Software"))
{
if(PSR_FindAndEnterBlock(sc, "Steam"))
if (PSR_FindAndEnterBlock(sc, "Valve"))
{
dirs = PSR_ReadBaseInstalls(sc);
if (PSR_FindAndEnterBlock(sc, "Steam"))
{
dirs = PSR_ReadBaseInstalls(sc);
}
PSR_FindEndBlock(sc);
}
PSR_FindEndBlock(sc);
}
PSR_FindEndBlock(sc);
}
PSR_FindEndBlock(sc);
}
return dirs;
}