Other updates

- Moved modelDef to modelData
- Replaced TArray.Deletes with TArray.Pop
- Made a few other optimizations in other places in the action function
This commit is contained in:
Shiny Metagross 2022-06-30 14:37:31 -07:00 committed by Christoph Oelckers
commit 83a23c6525
5 changed files with 32 additions and 25 deletions

View file

@ -356,10 +356,10 @@ void AActor::Serialize(FSerializer &arc)
A("cameraheight", CameraHeight)
A("camerafov", CameraFOV)
A("tag", Tag)
A("visiblestartangle",VisibleStartAngle)
A("visibleendangle",VisibleEndAngle)
A("visiblestartpitch",VisibleStartPitch)
A("visibleendpitch",VisibleEndPitch)
A("visiblestartangle", VisibleStartAngle)
A("visibleendangle", VisibleEndAngle)
A("visiblestartpitch", VisibleStartPitch)
A("visibleendpitch", VisibleEndPitch)
A("woundhealth", WoundHealth)
A("rdfactor", RadiusDamageFactor)
A("selfdamagefactor", SelfDamageFactor)
@ -376,8 +376,7 @@ void AActor::Serialize(FSerializer &arc)
A("lightlevel", LightLevel)
A("userlights", UserLights)
A("WorldOffset", WorldOffset)
A("modelData", modelData)
A("modelDef", modelDef);
("modelData", modelData);
SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
SerializeArgs(arc, "args", args, def->args, special);
@ -1365,7 +1364,8 @@ bool AActor::Massacre ()
void DActorModelData::Serialize(FSerializer& arc)
{
Super::Serialize(arc);
arc ("modelIDs", modelIDs)
arc("modelDef", modelDef)
("modelIDs", modelIDs)
("skinIDs", skinIDs)
("hasModel", hasModel);
}