Other updates
- Moved modelDef to modelData - Replaced TArray.Deletes with TArray.Pop - Made a few other optimizations in other places in the action function
This commit is contained in:
parent
e827e9b086
commit
83a23c6525
5 changed files with 32 additions and 25 deletions
|
|
@ -176,14 +176,14 @@ void RenderModel(FModelRenderer *renderer, float x, float y, float z, FSpriteMod
|
|||
float orientation = scaleFactorX * scaleFactorY * scaleFactorZ;
|
||||
|
||||
renderer->BeginDrawModel(actor->RenderStyle, smf, objectToWorldMatrix, orientation < 0);
|
||||
RenderFrameModels(renderer, actor->Level, smf, actor->state, actor->tics, actor->modelDef != NAME_None ? PClass::FindActor(actor->modelDef) : actor->GetClass(), translation, actor);
|
||||
RenderFrameModels(renderer, actor->Level, smf, actor->state, actor->tics, actor->modelData != nullptr ? actor->modelData->modelDef != NAME_None ? PClass::FindActor(actor->modelData->modelDef) : actor->GetClass() : actor->GetClass(), translation, actor);
|
||||
renderer->EndDrawModel(actor->RenderStyle, smf);
|
||||
}
|
||||
|
||||
void RenderHUDModel(FModelRenderer *renderer, DPSprite *psp, float ofsX, float ofsY)
|
||||
{
|
||||
AActor * playermo = players[consoleplayer].camera;
|
||||
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->modelDef != NAME_None ? PClass::FindActor(psp->Caller->modelDef) : psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
|
||||
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->modelData != nullptr ? psp->Caller->modelData->modelDef != NAME_None ? PClass::FindActor(psp->Caller->modelData->modelDef) : psp->Caller->GetClass() : psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
|
||||
|
||||
// [BB] No model found for this sprite, so we can't render anything.
|
||||
if (smf == nullptr)
|
||||
|
|
@ -224,7 +224,7 @@ void RenderHUDModel(FModelRenderer *renderer, DPSprite *psp, float ofsX, float o
|
|||
renderer->BeginDrawHUDModel(playermo->RenderStyle, objectToWorldMatrix, orientation < 0);
|
||||
uint32_t trans = psp->GetTranslation() != 0 ? psp->GetTranslation() : 0;
|
||||
if ((psp->Flags & PSPF_PLAYERTRANSLATED)) trans = psp->Owner->mo->Translation;
|
||||
RenderFrameModels(renderer, playermo->Level, smf, psp->GetState(), psp->GetTics(), psp->Caller->modelDef != NAME_None ? PClass::FindActor(psp->Caller->modelDef) : psp->Caller->GetClass(), trans, psp->Caller);
|
||||
RenderFrameModels(renderer, playermo->Level, smf, psp->GetState(), psp->GetTics(), psp->Caller->modelData != nullptr ? psp->Caller->modelData->modelDef != NAME_None ? PClass::FindActor(psp->Caller->modelData->modelDef) : psp->Caller->GetClass() : psp->Caller->GetClass(), trans, psp->Caller);
|
||||
renderer->EndDrawHUDModel(playermo->RenderStyle);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue