- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
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6 changed files with 32 additions and 7 deletions
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@ -4359,14 +4359,17 @@ bool P_NoWayTraverse (AActor *usething, fixed_t endx, fixed_t endy)
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void P_UseLines (player_t *player)
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{
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angle_t angle;
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fixed_t x1, y1;
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fixed_t x1, y1, usedist;
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bool foundline;
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foundline = false;
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angle = player->mo->angle >> ANGLETOFINESHIFT;
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x1 = player->mo->x + (USERANGE>>FRACBITS)*finecosine[angle];
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y1 = player->mo->y + (USERANGE>>FRACBITS)*finesine[angle];
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usedist = player->mo->UseRange;
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// [NS] Now queries the Player's UseRange.
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x1 = player->mo->x + FixedMul(usedist, finecosine[angle]);
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y1 = player->mo->y + FixedMul(usedist, finesine[angle]);
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// old code:
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//
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@ -4398,13 +4401,20 @@ void P_UseLines (player_t *player)
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bool P_UsePuzzleItem (AActor *PuzzleItemUser, int PuzzleItemType)
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{
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int angle;
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fixed_t x1, y1, x2, y2;
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fixed_t x1, y1, x2, y2, usedist;
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angle = PuzzleItemUser->angle>>ANGLETOFINESHIFT;
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x1 = PuzzleItemUser->x;
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y1 = PuzzleItemUser->y;
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x2 = x1+(USERANGE>>FRACBITS)*finecosine[angle];
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y2 = y1+(USERANGE>>FRACBITS)*finesine[angle];
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// [NS] If it's a Player, get their UseRange.
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if (PuzzleItemUser->player)
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usedist = PuzzleItemUser->player->mo->UseRange;
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else
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usedist = USERANGE;
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x2 = x1 + FixedMul(usedist, finecosine[angle]);
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y2 = y1 + FixedMul(usedist, finesine[angle]);
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FPathTraverse it(x1, y1, x2, y2, PT_ADDLINES|PT_ADDTHINGS);
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intercept_t *in;
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