- - removed the remains of the old FVertexBuffer class.
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067716cefb
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16 changed files with 50 additions and 268 deletions
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@ -30,8 +30,9 @@
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#include "r_data/colormaps.h"
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#include "gl_load/gl_system.h"
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#include "gl_load/gl_interface.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/dynlights//gl_lightbuffer.h"
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@ -263,30 +264,18 @@ void FGLRenderState::ApplyState()
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void FGLRenderState::ApplyBuffers()
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{
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if (mVertexBuffer != nullptr)
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if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
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{
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if (mVertexBuffer != mCurrentVertexBuffer || mVertexOffsets[0] != mCurrentVertexOffsets[0] || mVertexOffsets[1] != mCurrentVertexOffsets[1])
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{
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assert(mVertexBuffer != nullptr);
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static_cast<GLVertexBuffer*>(mVertexBuffer)->Bind(mVertexOffsets);
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mCurrentVertexBuffer = mVertexBuffer;
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mCurrentVertexOffsets[0] = mVertexOffsets[0];
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mCurrentVertexOffsets[1] = mVertexOffsets[1];
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mCurrentFVertexBuffer = nullptr;
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}
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if (mIndexBuffer != mCurrentIndexBuffer)
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{
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if (mIndexBuffer) static_cast<GLIndexBuffer*>(mIndexBuffer)->Bind();
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mCurrentIndexBuffer = mIndexBuffer;
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}
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assert(mVertexBuffer != nullptr);
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static_cast<GLVertexBuffer*>(mVertexBuffer)->Bind(mVertexOffsets);
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mCurrentVertexBuffer = mVertexBuffer;
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mCurrentVertexOffsets[0] = mVertexOffsets[0];
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mCurrentVertexOffsets[1] = mVertexOffsets[1];
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}
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else if (mFVertexBuffer != mCurrentFVertexBuffer)
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if (mIndexBuffer != mCurrentIndexBuffer)
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{
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if (mFVertexBuffer == NULL) glBindBuffer(GL_ARRAY_BUFFER, 0);
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else mFVertexBuffer->BindVBO();
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mCurrentFVertexBuffer = mFVertexBuffer;
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mCurrentVertexBuffer = nullptr;
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mCurrentIndexBuffer = nullptr;
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if (mIndexBuffer) static_cast<GLIndexBuffer*>(mIndexBuffer)->Bind();
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mCurrentIndexBuffer = mIndexBuffer;
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}
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}
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@ -391,10 +380,3 @@ void FGLRenderState::ApplyBlendMode()
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}
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}
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// Needs to be redone
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void FGLRenderState::SetVertexBuffer(int which)
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{
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if (which == VB_Sky) GLRenderer->mSkyVBO->Bind(*this);
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else GLRenderer->mVBO->Bind(*this);
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}
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