- 4.6 pre
Some checks failed
Continuous Integration / Linux Clang 6 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 9 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 64-bit | Debug (push) Has been cancelled
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 7 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 9 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 64-bit | Release (push) Has been cancelled

This commit is contained in:
Christoph Oelckers 2020-10-31 12:29:47 +01:00
commit 841a9b3017

View file

@ -41,20 +41,20 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.5pre"
#define VERSIONSTR "4.6pre"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,4,9999,0
#define RC_PRODUCTVERSION 4,4,9999,0
#define RC_FILEVERSION 4,5,9999,0
#define RC_PRODUCTVERSION 4,5,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 5
#define VER_MINOR 6
#define VER_REVISION 0
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 5
#define ENG_MINOR 6
#define ENG_REVISION 0
// Version identifier for network games.