Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts: src/actor.h
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commit
84351419a3
20 changed files with 256 additions and 94 deletions
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@ -3350,7 +3350,7 @@ int DLevelScript::DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, i
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actor = Spawn (info, x, y, z, ALLOW_REPLACE);
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if (actor != NULL)
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{
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DWORD oldFlags2 = actor->flags2;
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ActorFlags2 oldFlags2 = actor->flags2;
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actor->flags2 |= MF2_PASSMOBJ;
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if (force || P_TestMobjLocation (actor))
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{
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