Added post/pre increment/decrement operators to DECORATE

This commit is contained in:
Leonard2 2016-08-05 17:33:29 +02:00 committed by Christoph Oelckers
commit 8437313e7c
5 changed files with 306 additions and 66 deletions

View file

@ -631,38 +631,38 @@ void InitThingdef()
// Define some member variables we feel like exposing to the user
PSymbolTable &symt = RUNTIME_CLASS(AActor)->Symbols;
PType *array5 = NewArray(TypeSInt32, 5);
symt.AddSymbol(new PField(NAME_Alpha, TypeFloat64, VARF_Native, myoffsetof(AActor,Alpha)));
symt.AddSymbol(new PField(NAME_Angle, TypeFloat64, VARF_Native, myoffsetof(AActor,Angles.Yaw)));
symt.AddSymbol(new PField(NAME_Args, array5, VARF_Native, myoffsetof(AActor,args)));
symt.AddSymbol(new PField(NAME_CeilingZ, TypeFloat64, VARF_Native, myoffsetof(AActor,ceilingz)));
symt.AddSymbol(new PField(NAME_FloorZ, TypeFloat64, VARF_Native, myoffsetof(AActor,floorz)));
symt.AddSymbol(new PField(NAME_Health, TypeSInt32, VARF_Native, myoffsetof(AActor,health)));
symt.AddSymbol(new PField(NAME_Mass, TypeSInt32, VARF_Native, myoffsetof(AActor,Mass)));
symt.AddSymbol(new PField(NAME_Pitch, TypeFloat64, VARF_Native, myoffsetof(AActor,Angles.Pitch)));
symt.AddSymbol(new PField(NAME_Roll, TypeFloat64, VARF_Native, myoffsetof(AActor,Angles.Roll)));
symt.AddSymbol(new PField(NAME_Special, TypeSInt32, VARF_Native, myoffsetof(AActor,special)));
symt.AddSymbol(new PField(NAME_TID, TypeSInt32, VARF_Native, myoffsetof(AActor,tid)));
symt.AddSymbol(new PField(NAME_TIDtoHate, TypeSInt32, VARF_Native, myoffsetof(AActor,TIDtoHate)));
symt.AddSymbol(new PField(NAME_WaterLevel, TypeSInt32, VARF_Native, myoffsetof(AActor,waterlevel)));
symt.AddSymbol(new PField(NAME_X, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.X))); // must remain read-only!
symt.AddSymbol(new PField(NAME_Y, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.Y))); // must remain read-only!
symt.AddSymbol(new PField(NAME_Z, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.Z))); // must remain read-only!
symt.AddSymbol(new PField(NAME_VelX, TypeFloat64, VARF_Native, myoffsetof(AActor,Vel.X)));
symt.AddSymbol(new PField(NAME_VelY, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Y)));
symt.AddSymbol(new PField(NAME_VelZ, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Z)));
symt.AddSymbol(new PField(NAME_MomX, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.X)));
symt.AddSymbol(new PField(NAME_MomY, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Y)));
symt.AddSymbol(new PField(NAME_MomZ, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Z)));
symt.AddSymbol(new PField(NAME_ScaleX, TypeFloat64, VARF_Native, myoffsetof(AActor, Scale.X)));
symt.AddSymbol(new PField(NAME_ScaleY, TypeFloat64, VARF_Native, myoffsetof(AActor, Scale.Y)));
symt.AddSymbol(new PField(NAME_Score, TypeSInt32, VARF_Native, myoffsetof(AActor,Score)));
symt.AddSymbol(new PField(NAME_Accuracy, TypeSInt32, VARF_Native, myoffsetof(AActor,accuracy)));
symt.AddSymbol(new PField(NAME_Stamina, TypeSInt32, VARF_Native, myoffsetof(AActor,stamina)));
symt.AddSymbol(new PField(NAME_Height, TypeFloat64, VARF_Native, myoffsetof(AActor,Height)));
symt.AddSymbol(new PField(NAME_Radius, TypeFloat64, VARF_Native, myoffsetof(AActor,radius)));
symt.AddSymbol(new PField(NAME_ReactionTime,TypeSInt32, VARF_Native, myoffsetof(AActor,reactiontime)));
symt.AddSymbol(new PField(NAME_MeleeRange, TypeFloat64, VARF_Native, myoffsetof(AActor,meleerange)));
symt.AddSymbol(new PField(NAME_Speed, TypeFloat64, VARF_Native, myoffsetof(AActor,Speed)));
symt.AddSymbol(new PField(NAME_Threshold, TypeSInt32, VARF_Native, myoffsetof(AActor,threshold)));
symt.AddSymbol(new PField(NAME_DefThreshold,TypeSInt32, VARF_Native, myoffsetof(AActor,DefThreshold)));
symt.AddSymbol(new PField(NAME_Alpha, TypeFloat64, VARF_Native, myoffsetof(AActor, Alpha)));
symt.AddSymbol(new PField(NAME_Angle, TypeFloat64, VARF_Native, myoffsetof(AActor, Angles.Yaw)));
symt.AddSymbol(new PField(NAME_Args, array5, VARF_Native, myoffsetof(AActor, args)));
symt.AddSymbol(new PField(NAME_CeilingZ, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, ceilingz)));
symt.AddSymbol(new PField(NAME_FloorZ, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, floorz)));
symt.AddSymbol(new PField(NAME_Health, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, health)));
symt.AddSymbol(new PField(NAME_Mass, TypeSInt32, VARF_Native, myoffsetof(AActor, Mass)));
symt.AddSymbol(new PField(NAME_Pitch, TypeFloat64, VARF_Native, myoffsetof(AActor, Angles.Pitch)));
symt.AddSymbol(new PField(NAME_Roll, TypeFloat64, VARF_Native, myoffsetof(AActor, Angles.Roll)));
symt.AddSymbol(new PField(NAME_Special, TypeSInt32, VARF_Native, myoffsetof(AActor, special)));
symt.AddSymbol(new PField(NAME_TID, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, tid)));
symt.AddSymbol(new PField(NAME_TIDtoHate, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, TIDtoHate)));
symt.AddSymbol(new PField(NAME_WaterLevel, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, waterlevel)));
symt.AddSymbol(new PField(NAME_X, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, __Pos.X))); // must remain read-only!
symt.AddSymbol(new PField(NAME_Y, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, __Pos.Y))); // must remain read-only!
symt.AddSymbol(new PField(NAME_Z, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, __Pos.Z))); // must remain read-only!
symt.AddSymbol(new PField(NAME_VelX, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.X)));
symt.AddSymbol(new PField(NAME_VelY, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.Y)));
symt.AddSymbol(new PField(NAME_VelZ, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.Z)));
symt.AddSymbol(new PField(NAME_MomX, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.X)));
symt.AddSymbol(new PField(NAME_MomY, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.Y)));
symt.AddSymbol(new PField(NAME_MomZ, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Vel.Z)));
symt.AddSymbol(new PField(NAME_ScaleX, TypeFloat64, VARF_Native, myoffsetof(AActor, Scale.X)));
symt.AddSymbol(new PField(NAME_ScaleY, TypeFloat64, VARF_Native, myoffsetof(AActor, Scale.Y)));
symt.AddSymbol(new PField(NAME_Score, TypeSInt32, VARF_Native, myoffsetof(AActor, Score)));
symt.AddSymbol(new PField(NAME_Accuracy, TypeSInt32, VARF_Native, myoffsetof(AActor, accuracy)));
symt.AddSymbol(new PField(NAME_Stamina, TypeSInt32, VARF_Native, myoffsetof(AActor, stamina)));
symt.AddSymbol(new PField(NAME_Height, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, Height)));
symt.AddSymbol(new PField(NAME_Radius, TypeFloat64, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, radius)));
symt.AddSymbol(new PField(NAME_ReactionTime, TypeSInt32, VARF_Native, myoffsetof(AActor, reactiontime)));
symt.AddSymbol(new PField(NAME_MeleeRange, TypeFloat64, VARF_Native, myoffsetof(AActor, meleerange)));
symt.AddSymbol(new PField(NAME_Speed, TypeFloat64, VARF_Native, myoffsetof(AActor, Speed)));
symt.AddSymbol(new PField(NAME_Threshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, threshold)));
symt.AddSymbol(new PField(NAME_DefThreshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, DefThreshold)));
}