- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
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8c0ad50db3
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8468f712e0
4 changed files with 7 additions and 3 deletions
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@ -2732,6 +2732,7 @@ DEFINE_FIELD_BIT(FLevelLocals, flags, noinventorybar, LEVEL_NOINVENTORYBAR)
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DEFINE_FIELD_BIT(FLevelLocals, flags, monsterstelefrag, LEVEL_MONSTERSTELEFRAG)
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DEFINE_FIELD_BIT(FLevelLocals, flags, actownspecial, LEVEL_ACTOWNSPECIAL)
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DEFINE_FIELD_BIT(FLevelLocals, flags, sndseqtotalctrl, LEVEL_SNDSEQTOTALCTRL)
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DEFINE_FIELD_BIT(FLevelLocals, flags, useplayerstartz, LEVEL_USEPLAYERSTARTZ)
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DEFINE_FIELD_BIT(FLevelLocals, flags2, allmap, LEVEL2_ALLMAP)
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DEFINE_FIELD_BIT(FLevelLocals, flags2, missilesactivateimpact, LEVEL2_MISSILESACTIVATEIMPACT)
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DEFINE_FIELD_BIT(FLevelLocals, flags2, monsterfallingdamage, LEVEL2_MONSTERFALLINGDAMAGE)
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