Update macos search paths
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6fbffd8717
commit
8479aef773
2 changed files with 7 additions and 5 deletions
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@ -310,6 +310,8 @@ else()
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set( DEB_C_FLAGS "" )
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if( APPLE )
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list(PREPEND CMAKE_PREFIX_PATH "/opt/local") # port
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list(PREPEND CMAKE_PREFIX_PATH "/opt/homebrew") # brew
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
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if( CMAKE_CXX_COMPILER_ID STREQUAL "GNU" )
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# If we're compiling with a custom GCC on the Mac (which we know since g++-4.2 doesn't support C++11) statically link libgcc.
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@ -20,7 +20,6 @@
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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@ -29,7 +28,6 @@
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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@ -72,8 +70,9 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt/homebrew
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/opt
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/boot/system/develop/headers/SDL2 #Hiaku OS
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/boot/system/develop/headers/SDL2 #Haiku OS
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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@ -86,10 +85,10 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP
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/sw
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/opt/local
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/opt/csw
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/opt/homebrew
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/opt
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/system/lib #Hiaku OS
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/system/lib #Haiku OS
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)
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#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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@ -107,6 +106,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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/sw
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/opt/local
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/opt/csw
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/opt/homebrew
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/opt
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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