Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
This commit is contained in:
parent
f05fccb110
commit
84c2980398
8 changed files with 32 additions and 80 deletions
|
|
@ -103,7 +103,6 @@ void DFrameBuffer::Update()
|
|||
{
|
||||
SetVirtualSize(clientWidth, clientHeight);
|
||||
V_OutputResized(clientWidth, clientHeight);
|
||||
mVertexData->OutputResized(clientWidth, clientHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue