Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it

This commit is contained in:
Magnus Norddahl 2023-05-07 00:49:54 +02:00
commit 84c2980398
8 changed files with 32 additions and 80 deletions

View file

@ -103,7 +103,6 @@ void DFrameBuffer::Update()
{
SetVirtualSize(clientWidth, clientHeight);
V_OutputResized(clientWidth, clientHeight);
mVertexData->OutputResized(clientWidth, clientHeight);
}
}