- made GetDeathHeight a virtual scripted function.
- made GetGibHealth a virtual scripted function. - removed a few more native meta properties.
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14 changed files with 80 additions and 115 deletions
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@ -251,10 +251,6 @@ PClassActor::PClassActor()
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DamageFactors = NULL;
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PainChances = NULL;
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DeathHeight = -1;
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BurnHeight = -1;
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GibHealth = INT_MIN;
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DropItems = NULL;
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// Record this in the master list.
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AllActorClasses.Push(this);
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@ -301,11 +297,7 @@ void PClassActor::DeriveData(PClass *newclass)
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newa->DefaultStateUsage = DefaultStateUsage;
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newa->Obituary = Obituary;
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newa->HitObituary = HitObituary;
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newa->DeathHeight = DeathHeight;
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newa->BurnHeight = BurnHeight;
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newa->BloodColor = BloodColor;
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newa->GibHealth = GibHealth;
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newa->HowlSound = HowlSound;
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newa->distancecheck = distancecheck;
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newa->DropItems = DropItems;
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