Added APROP_SoundClass

- Added APROP_SoundClass to GetActorProperty, SetActorProperty, CheckActorProperty
This commit is contained in:
Zandrewnum 2021-03-09 10:27:42 -07:00 committed by Christoph Oelckers
commit 852a96497d
4 changed files with 22 additions and 2 deletions

View file

@ -347,6 +347,7 @@ void player_t::CopyFrom(player_t &p, bool copyPSP)
ConversationFaceTalker = p.ConversationFaceTalker;
MUSINFOactor = p.MUSINFOactor;
MUSINFOtics = p.MUSINFOtics;
SoundClass = p.SoundClass;
if (copyPSP)
{
// This needs to transfer ownership completely.
@ -1696,7 +1697,8 @@ void player_t::Serialize(FSerializer &arc)
("settings_controller", settings_controller)
("onground", onground)
("musinfoactor", MUSINFOactor)
("musinfotics", MUSINFOtics);
("musinfotics", MUSINFOtics)
("SoundClass", SoundClass);
if (arc.isWriting ())
{
@ -1812,6 +1814,7 @@ DEFINE_FIELD_X(PlayerInfo, player_t, original_cmd)
DEFINE_FIELD_X(PlayerInfo, player_t, userinfo)
DEFINE_FIELD_X(PlayerInfo, player_t, weapons)
DEFINE_FIELD_NAMED_X(PlayerInfo, player_t, cmd.ucmd.buttons, buttons)
DEFINE_FIELD_X(PlayerInfo, player_t, SoundClass)
DEFINE_FIELD_X(UserCmd, usercmd_t, buttons)
DEFINE_FIELD_X(UserCmd, usercmd_t, pitch)