- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
- call MoveFloor and MoveCeiling directly in FS's floorheight and ceilingheight functions and remove the dummy thinkers it had to use before.
This commit is contained in:
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e505bfd7a3
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8535a973cf
9 changed files with 119 additions and 159 deletions
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@ -133,17 +133,17 @@ DMovingCeiling::DMovingCeiling (sector_t *sector)
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interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
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}
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bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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{
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if (!P_Scroll3dMidtex(m_Sector, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling) && resetfailed)
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{
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P_Scroll3dMidtex(m_Sector, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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return false;
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}
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if (!P_MoveLinkedSectors(m_Sector, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling) && resetfailed)
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{
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P_MoveLinkedSectors(m_Sector, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(m_Sector, crush, -move, !!floorOrCeiling);
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P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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return false;
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}
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return true;
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@ -155,7 +155,7 @@ bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool reset
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// (Use -1 to prevent it from trying to crush)
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// dest is the desired d value for the plane
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//
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EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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@ -163,30 +163,30 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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double move;
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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lastpos = m_Sector->floorplane.fD();
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lastpos = floorplane.fD();
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switch (direction)
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{
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case -1:
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// DOWN
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movedest = m_Sector->floorplane.GetChangedHeight(-speed);
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movedest = floorplane.GetChangedHeight(-speed);
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if (movedest >= dest)
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{
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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floorplane.setD(dest);
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flag = P_ChangeSector(this, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, move);
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AdjustFloorClip();
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}
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return EMoveResult::pastdest;
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}
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@ -194,20 +194,20 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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{
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if (!MoveAttached(crush, -speed, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(movedest);
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floorplane.setD(movedest);
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flag = P_ChangeSector(m_Sector, crush, -speed, 0, false);
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flag = P_ChangeSector(this, crush, -speed, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, speed, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, speed, 0, true);
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MoveAttached(crush, speed, 0, false);
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return EMoveResult::crushed;
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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}
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}
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break;
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@ -216,34 +216,34 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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// UP
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// jff 02/04/98 keep floor from moving thru ceilings
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// [RH] not so easy with arbitrary planes
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//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
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//destheight = (dest < ceilingheight) ? dest : ceilingheight;
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if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > ceilingplane.fD()))
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{
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dest = -m_Sector->ceilingplane.fD();
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dest = -ceilingplane.fD();
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}
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movedest = m_Sector->floorplane.GetChangedHeight(speed);
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movedest = floorplane.GetChangedHeight(speed);
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if (movedest <= dest)
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{
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(dest);
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floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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flag = P_ChangeSector(this, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, move);
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AdjustFloorClip();
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}
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return EMoveResult::pastdest;
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}
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@ -251,32 +251,32 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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{
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if (!MoveAttached(crush, speed, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(movedest);
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floorplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector(m_Sector, crush, speed, 0, false);
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flag = P_ChangeSector(this, crush, speed, 0, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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return EMoveResult::crushed;
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}
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -speed, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -speed, 0, true);
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MoveAttached(crush, -speed, 0, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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}
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break;
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}
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return EMoveResult::ok;
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}
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EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
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EMoveResult sector_t::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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@ -285,38 +285,38 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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lastpos = m_Sector->ceilingplane.fD();
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lastpos = ceilingplane.fD();
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switch (direction)
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{
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case -1:
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// DOWN
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// jff 02/04/98 keep ceiling from moving thru floors
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// [RH] not so easy with arbitrary planes
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//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
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//destheight = (dest > floorheight) ? dest : floorheight;
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if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -floorplane.fD()))
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{
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dest = -m_Sector->floorplane.fD();
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dest = -floorplane.fD();
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}
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movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
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movedest = ceilingplane.GetChangedHeight (-speed);
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if (movedest <= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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move = ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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ceilingplane.setD(dest);
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flag = P_ChangeSector (this, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, -move, 1, true);
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MoveAttached(crush, -move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return EMoveResult::pastdest;
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}
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@ -324,47 +324,47 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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{
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if (!MoveAttached(crush, -speed, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(movedest);
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ceilingplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
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flag = P_ChangeSector (this, crush, -speed, 1, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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return EMoveResult::crushed;
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}
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, speed, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, speed, 1, true);
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MoveAttached(crush, speed, 1, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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}
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break;
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case 1:
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// UP
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movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
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movedest = ceilingplane.GetChangedHeight (speed);
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if (movedest >= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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move = ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(dest);
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ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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flag = P_ChangeSector (this, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, move, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, move, 1, true);
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MoveAttached(crush, move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return EMoveResult::pastdest;
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}
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@ -372,17 +372,17 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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{
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if (!MoveAttached(crush, speed, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(movedest);
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ceilingplane.setD(movedest);
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flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
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flag = P_ChangeSector (this, crush, speed, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -speed, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, -speed, 1, true);
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MoveAttached(crush, -speed, 1, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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}
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break;
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}
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