- removed the border refresh counter.
This was just a relic of DirectDraw as main backend and is no longer needed.
This commit is contained in:
parent
942460ba55
commit
853903bb7e
20 changed files with 1 additions and 132 deletions
|
|
@ -738,8 +738,6 @@ void D_Display ()
|
|||
}
|
||||
setmodeneeded = false;
|
||||
|
||||
V_SetBorderNeedRefresh();
|
||||
|
||||
// [RH] Allow temporarily disabling wipes
|
||||
if (NoWipe)
|
||||
{
|
||||
|
|
@ -810,7 +808,6 @@ void D_Display ()
|
|||
Renderer->RenderView(&players[consoleplayer]);
|
||||
|
||||
screen->Begin2D(viewactive);
|
||||
V_SetBorderNeedRefresh();
|
||||
Renderer->DrawRemainingPlayerSprites();
|
||||
screen->DrawBlendingRect();
|
||||
if (automapactive)
|
||||
|
|
@ -1311,7 +1308,6 @@ void D_DoAdvanceDemo (void)
|
|||
Advisory = NULL;
|
||||
if (!M_DemoNoPlay)
|
||||
{
|
||||
V_SetBorderNeedRefresh();
|
||||
democount++;
|
||||
mysnprintf (demoname + 4, countof(demoname) - 4, "%d", democount);
|
||||
if (Wads.CheckNumForName (demoname) < 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue