- removed the border refresh counter.

This was just a relic of DirectDraw as main backend and is no longer needed.
This commit is contained in:
Christoph Oelckers 2018-04-03 00:50:40 +02:00
commit 853903bb7e
20 changed files with 1 additions and 132 deletions

View file

@ -738,8 +738,6 @@ void D_Display ()
}
setmodeneeded = false;
V_SetBorderNeedRefresh();
// [RH] Allow temporarily disabling wipes
if (NoWipe)
{
@ -810,7 +808,6 @@ void D_Display ()
Renderer->RenderView(&players[consoleplayer]);
screen->Begin2D(viewactive);
V_SetBorderNeedRefresh();
Renderer->DrawRemainingPlayerSprites();
screen->DrawBlendingRect();
if (automapactive)
@ -1311,7 +1308,6 @@ void D_DoAdvanceDemo (void)
Advisory = NULL;
if (!M_DemoNoPlay)
{
V_SetBorderNeedRefresh();
democount++;
mysnprintf (demoname + 4, countof(demoname) - 4, "%d", democount);
if (Wads.CheckNumForName (demoname) < 0)