- Changed gameinfo_t and gameborder_t to be named structs instead of

typedef'ed anonymous structs.
- Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2.
- Fixed: SBARINFO did not recognize 5:4 aspect ratio.
- Fixed: screenshot_dir was ignored.


SVN r1505 (trunk)
This commit is contained in:
Randy Heit 2009-03-26 02:06:14 +00:00
commit 854097ba03
5 changed files with 17 additions and 10 deletions

View file

@ -779,8 +779,8 @@ void P_AutoUseHealth(player_t *player, int saveHealth)
{
int mode = static_cast<AHealthPickup*>(inv)->autousemode;
if (mode == 0) NormalHealthItems.Push(inv);
else if (mode == 1) LargeHealthItems.Push(inv);
if (mode == 1) NormalHealthItems.Push(inv);
else if (mode == 2) LargeHealthItems.Push(inv);
}
}