- Added A_WeaponBob.

SVN r1698 (trunk)
This commit is contained in:
Randy Heit 2009-07-01 00:58:26 +00:00
commit 8554ccf2a3
7 changed files with 37 additions and 11 deletions

View file

@ -208,7 +208,7 @@ void DBaseDecal::SetShade (int r, int g, int b)
}
// Returns the texture the decal stuck to.
FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * ffloor)
FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor *ffloor)
{
// Stick the decal at the end of the chain so it appears on top
DBaseDecal *next, **prev;
@ -431,7 +431,7 @@ static side_t *NextWall (const side_t *wall)
return NULL;
}
void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor * ffloor)
void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor)
{
fixed_t ldx, ldy;
@ -475,7 +475,7 @@ void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor
}
}
void DBaseDecal::SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3DFloor * ffloor)
void DBaseDecal::SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3DFloor *ffloor)
{
vertex_t *v1;
fixed_t x, y, ldx, ldy;
@ -535,7 +535,7 @@ void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fix
SpreadZ = z;
// Try spreading left first
SpreadLeft (rorg - DecalLeft, v1, wall, ffloor);
SpreadLeft (rorg - DecalLeft, v1, wall, ffloor);
SpreadStack.Clear ();
// Then try spreading right