Added A_SpriteOffset. (#895)
- Coordinates work akin to A_OverlayOffset: +X shifts to the right, +Y shifts down.
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8 changed files with 36 additions and 16 deletions
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@ -365,6 +365,7 @@ void AActor::Serialize(FSerializer &arc)
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A("spawntime", SpawnTime)
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A("spawnorder", SpawnOrder)
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A("friction", Friction)
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A("SpriteOffset", SpriteOffset)
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A("userlights", UserLights);
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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