Added A_SpriteOffset. (#895)

- Coordinates work akin to A_OverlayOffset: +X shifts to the right, +Y shifts down.
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MajorCooke 2020-08-27 11:43:09 -05:00 committed by GitHub
commit 85759e3bd0
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8 changed files with 36 additions and 16 deletions

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@ -365,6 +365,7 @@ void AActor::Serialize(FSerializer &arc)
A("spawntime", SpawnTime)
A("spawnorder", SpawnOrder)
A("friction", Friction)
A("SpriteOffset", SpriteOffset)
A("userlights", UserLights);
SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);