Added A_SpriteOffset. (#895)
- Coordinates work akin to A_OverlayOffset: +X shifts to the right, +Y shifts down.
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8 changed files with 36 additions and 16 deletions
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@ -1775,6 +1775,7 @@ DEFINE_FIELD_NAMED(AActor, __Pos, pos)
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DEFINE_FIELD_NAMED(AActor, __Pos.X, x)
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DEFINE_FIELD_NAMED(AActor, __Pos.Y, y)
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DEFINE_FIELD_NAMED(AActor, __Pos.Z, z)
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DEFINE_FIELD(AActor, SpriteOffset)
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DEFINE_FIELD(AActor, Prev)
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DEFINE_FIELD(AActor, SpriteAngle)
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DEFINE_FIELD(AActor, SpriteRotation)
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