- moved several setup methods into the map loader
Code hasn't been moved yet, this only changes the declarations.
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8 changed files with 81 additions and 75 deletions
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@ -36,6 +36,7 @@
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "maploader/maploader.h"
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CVAR(Bool, var_pushers, true, CVAR_SERVERINFO);
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@ -338,12 +339,12 @@ void DPusher::Tick ()
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// P_GetPushThing() returns a pointer to an MT_PUSH or MT_PULL thing,
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// NULL otherwise.
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AActor *P_GetPushThing (int s)
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AActor *MapLoader::GetPushThing (int s)
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{
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AActor* thing;
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sector_t* sec;
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sec = &level.sectors[s];
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sec = &Level->sectors[s];
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thing = sec->thinglist;
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while (thing &&
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@ -360,12 +361,12 @@ AActor *P_GetPushThing (int s)
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// Initialize the sectors where pushers are present
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//
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void P_SpawnPushers ()
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void MapLoader::SpawnPushers ()
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{
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line_t *l = &level.lines[0];
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line_t *l = &Level->lines[0];
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int s;
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for (unsigned i = 0; i < level.lines.Size(); i++, l++)
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for (unsigned i = 0; i < Level->lines.Size(); i++, l++)
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{
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switch (l->special)
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{
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@ -392,7 +393,7 @@ void P_SpawnPushers ()
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FSectorTagIterator itr(l->args[0]);
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while ((s = itr.Next()) >= 0)
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{
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AActor *thing = P_GetPushThing (s);
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AActor *thing = GetPushThing (s);
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if (thing) { // No MT_P* means no effect
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// [RH] Allow narrowing it down by tid
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if (!l->args[1] || l->args[1] == thing->tid)
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