- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable for this. This also required that CopyPlayer preserves this info. - Fixed: When restarting the music there was a NULL pointer check missing so it crashed when the game was started wi - Fixed: If the Use key is used to respawn the player it must be cleared so that it doesn't trigger any subsequent actions after respawning. - Fixed: Resurrecting a monster did not restore flags5 and flags6. - Fixed: Projectiles which killed a non-monster were unable to determine what precisely they hit because MF_CORPSE is only valid for monsters. A new flag, MF6_KILLED that gets set for all objects that die, was added for this case. - Added a generic A_Weave function that exposes all possible options of A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are no longer needed from DECORATE and therefore deprecated. SVN r2045 (trunk)
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16 changed files with 102 additions and 51 deletions
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@ -81,7 +81,6 @@ static bool C_TabCompleteList ();
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static bool TabbedLast; // True if last key pressed was tab
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static bool TabbedList; // True if tab list was shown
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CVAR (Bool, con_notablist, false, CVAR_ARCHIVE)
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CVAR (Bool, con_ticker, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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static FTextureID conback;
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static DWORD conshade;
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@ -1105,23 +1104,17 @@ static void C_DrawNotifyText ()
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void C_InitTicker (const char *label, unsigned int max, bool showpercent)
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{
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if (con_ticker)
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{
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TickerPercent = showpercent;
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TickerMax = max;
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TickerLabel = label;
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TickerAt = 0;
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maybedrawnow (true, false);
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}
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TickerPercent = showpercent;
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TickerMax = max;
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TickerLabel = label;
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TickerAt = 0;
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maybedrawnow (true, false);
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}
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void C_SetTicker (unsigned int at, bool forceUpdate)
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{
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if (con_ticker)
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{
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TickerAt = at > TickerMax ? TickerMax : at;
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maybedrawnow (true, TickerVisible ? forceUpdate : false);
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}
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TickerAt = at > TickerMax ? TickerMax : at;
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maybedrawnow (true, TickerVisible ? forceUpdate : false);
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}
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void C_DrawConsole (bool hw2d)
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